public void OnPointerDown(PointerEventData eventData) { if (Input.GetMouseButtonDown(1)) // Right { U3D_AlertPanel.EmitAlert("Do you want to delete the strain?", () => { Save.Strains.Remove(Strain); gameObject.SetActive(false); Save.SaveAllStrains(); U3D_LabSceneLoad.RefreshStrainList(); }, () => { }); } }
/// <summary> /// 完成基因编辑重要函数 /// </summary> public void FinishCreating() { var strainName = UIHelper.GetInputText("UI_Strain_Name"); Debug.Log(strainName); if (strainName == "") { U3D_AlertPanel.EmitAlert("Please Enter Strain Name"); return; } if (LabCurrent.IsLengthOverflowed) { U3D_AlertPanel.EmitAlert("The Length is Overflowed. Please Trim the Gene you carry."); return; } if (Save.Strains.Exists(m => m.Name == strainName)) // 修改已存在的细菌 { U3D_AlertPanel.EmitAlert(string.Format( "Strain[{0}]'s Gene Data will be Covered by the modified one.\n Are you sure to modify it? The change can not be recovered.", strainName), () => { // ok // 储存基因 var strain = Save.Strains.Find(m => m.Name == LabCurrent.Strain.Name); Save.Strains.Remove(strain); LabCurrent.Strain.Population = 100; Save.Strains.Add(LabCurrent.Strain); Save.SaveAllStrains(); RefreshStrainList(); }, () => { }); } else // 添加新创建的基因 { LabCurrent.Strain.Name = strainName; LabCurrent.Strain.Population = 100; Save.Strains.Add(LabCurrent.Strain); Save.SaveAllStrains(); RefreshStrainList(); } LabCurrent.Strain = LabCurrent.Strain == null ? new Strain(GameData.Local.AllRaces[0]) : LabCurrent.Strain.Clone() as Strain; }
public void ClearSelection() { U3D_AlertPanel.EmitAlert( "Clear All Selected Genes?", () => { // ok LabCurrent.Strain = new CellWar.Model.Substance.Strain { BasicRace = Local.AllRaces[0] }; LabCurrent.RegulatoryGene = null; // 勾选所有的reg UIHelper.SwitchOffAllToggle("UI_RegList"); UIHelper.SwitchOffAllToggle("UI_LabStrainList"); // 刷新长度提示 U3D_LabSceneLoad.FreshLength(); // 替换input名字 UIHelper.SetInputText("UI_Strain_Name", ""); }, () => { }); }