/// <summary> /// Handle the collision of two molecules /// </summary> /// <param name="m1">molecule 1</param> /// <param name="m2">molecule 2</param> public void Collision(Molecule m1, Molecule m2) { // check if ReactionPrep of both molecules is not null and if the ReactionPrep equals if ((m1.ReactionPrep != null) && (m1.ReactionPrep == m2.ReactionPrep)) { // both molecules have the same ReactionPrep assigned and therefore // belong to the same reaction ReactionPrep reactionPrep = m1.ReactionPrep; // make the molecules ready for reacting reactionPrep.Ready(m1); reactionPrep.Ready(m2); } }
/// <summary> /// Initiates a reaction. /// </summary> /// <returns><c>true</c>, if the reaction was initiated, <c>false</c> otherwise.</returns> /// <param name="reaction">Reaction.</param> /// <param name="queueIfNotPossible">If set to <c>true</c>, the reaction is queued and performed later if the reaction is not possible at the moment.</param> public bool InitiateReaction(ReactionType reaction, bool queueIfNotPossible) { CUE cue = CUE.GetInstance(); ReactionPrep reactionPrep = new ReactionPrep(reaction); bool moleculesFound; // Select molecules // Prefer selected molecule if suitable if ( selectedMolecule != null && selectedReaction != null && // molecule and reaction must be selected selectedReaction == reaction && // selected reaction must match current reaction selectedMolecule.ReactionPrep == null // selected molecule must not be already involved in a reaction ) { moleculesFound = cue.Molecules.FindMolecuelsForReaction(reactionPrep, selectedMolecule); } else { // select random molecules moleculesFound = cue.Molecules.FindMolecuelsForReaction(reactionPrep); } if (moleculesFound) { // Ready reactions for 0 to 1 reagents because Collision is never called for these molecules if (reactionPrep.MoleculeCount == 0) { reactionPrep.Ready(null); } if (reactionPrep.MoleculeCount == 1) { reactionPrep.Ready(reactionPrep.Molecules[0]); // necessary if only one reagent in reaction } return(true); } else { // not sufficient molecules for reaction reactionPrep.Release(); // remove ReactonPrep from Molecules if (queueIfNotPossible) { // --> queue Reaction for later ShortKeyDict <ReactionType, int> .Entry entry; if (!openReactions.Find(reaction, out entry)) { entry = openReactions.Set(reaction, 0); } entry.Value++; } return(false); } }