/// <summary> /// </summary> /// <param name="entity"> /// </param> /// <returns> /// </returns> public bool CheckRequirement(IInstancedEntity entity) { if (this.theCheckFunc == null) { try { this.theCheckFunc = RequirementLambdaCreator.Create(this); return(this.theCheckFunc(entity)); } catch (Exception) { LogUtil.Debug("Could not create lambda for a requirement."); LogUtil.Debug("Values:"); LogUtil.Debug("Target: " + ((ItemTarget)this.Target)); LogUtil.Debug( "StatId: " + (this.Statnumber + " (" + StatNamesDefaults.GetStatName(this.Statnumber)) + ")"); LogUtil.Debug("Operator: " + ((Operator)this.Operator)); LogUtil.Debug("Value: " + this.Value); LogUtil.Debug("ChildOperator:" + ((Operator)this.ChildOperator)); return(false); } } return(this.theCheckFunc(entity)); }
/// <summary> /// </summary> /// <param name="entity"> /// </param> /// <returns> /// </returns> public bool CheckRequirement(IInstancedEntity entity) { if (this.theCheckFunc == null) { try { this.theCheckFunc = RequirementLambdaCreator.Create(this); //return this.theCheckFunc(entity); } catch (Exception) { LogUtil.Debug(DebugInfoDetail.GameFunctions, "Could not create lambda for a requirement."); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Values:"); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Target: " + (this.Target)); LogUtil.Debug( DebugInfoDetail.GameFunctions, "StatId: " + (this.Statnumber + " (" + StatNamesDefaults.GetStatName(this.Statnumber)) + ")"); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Operator: " + (this.Operator)); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Value: " + this.Value); LogUtil.Debug(DebugInfoDetail.GameFunctions, "ChildOperator:" + (this.ChildOperator)); return(false); } } LogUtil.Debug(DebugInfoDetail.GameFunctions, "Values:"); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Target: " + (this.Target)); LogUtil.Debug( DebugInfoDetail.GameFunctions, "StatId: " + (this.Statnumber + " (" + StatNamesDefaults.GetStatName(this.Statnumber)) + ")"); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Operator: " + (this.Operator)); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Value: " + this.Value + " <-> " + entity.Stats[this.Statnumber].Value.ToString()); LogUtil.Debug(DebugInfoDetail.GameFunctions, "ChildOperator:" + (this.ChildOperator)); LogUtil.Debug(DebugInfoDetail.GameFunctions, "Result: " + this.theCheckFunc(entity)); return(this.theCheckFunc(entity)); }