public static Obj CreateSeq(double[] vals, int len) { if (len != 0) { return(FloatArrayObjs.Create(vals, len)); } else { return(EmptySeqObj.singleton); } }
public static Obj CreateSeq(double[] vals) { if (vals.Length != 0) { return(FloatArrayObjs.Create(vals)); } else { return(EmptySeqObj.singleton); } }
public static Obj CreateSeq(Obj[] objs) { int len = objs.Length; if (len == 0) { return(EmptySeqObj.singleton); } if (objs[0].IsInt()) { for (int i = 1; i < len; i++) { if (!objs[i].IsInt()) { return(ArrayObjs.Create(objs)); } } long[] longs = new long[len]; for (int i = 0; i < len; i++) { longs[i] = objs[i].GetLong(); } return(IntArrayObjs.Create(longs)); } if (objs[0].IsFloat()) { for (int i = 1; i < len; i++) { if (!objs[i].IsFloat()) { return(ArrayObjs.Create(objs)); } } double[] doubles = new double[len]; for (int i = 0; i < len; i++) { doubles[i] = objs[i].GetDouble(); } return(FloatArrayObjs.Create(doubles)); } return(ArrayObjs.Create(objs)); }