public void PrintPlayerStats(PlayerCharacter player) { PlayerAttackCalculator.CalculatePlayerAttack(player); Console.WriteLine($"NAME:...............{player.Name}"); Console.WriteLine($"GENDER:.............{player.Gender}"); Console.WriteLine($"RACE:...............{player.Race}"); Console.WriteLine($"JOB:................{player.Job}"); Console.WriteLine(""); Console.WriteLine($"CREDITS:............{player.Credits}"); Console.WriteLine($"EXPERIENCE:.........{player.Experience}"); Console.WriteLine($"LEVEL:..............{player.Level}"); Console.WriteLine(""); Console.WriteLine($"CURRENT HIT POINTS..{player.CurrentHitPoints}"); Console.WriteLine($"TOTAL HIT POINTS....{player.TotalHitPoints}"); Console.WriteLine(""); Console.WriteLine($"ATTACK:.............{player.Attack}"); Console.WriteLine($"WEAPON SKILL:.......{player.WeaponSkill}"); Console.WriteLine($"WEAPON DAMAGE.......{player.CurrentWeaponDamage}"); Console.WriteLine(""); Console.WriteLine($"ARMOR SKILL:........{player.ArmorSkill}"); Console.WriteLine($"NAVIGATION SKILL:...{player.NavigationSkill}"); Console.WriteLine($"TIME SKILL:.........{player.TimeSkill}"); }
public void ChooseWeaponToAttackWith(Character attacker, Character player, Inventory playerInventory) { if (attacker == player) { Console.WriteLine("Choose which weapon to attack with (enter the number) "); playerInventory.EunumerateWeapons(); var TempChosenWeaponToAttackWith = Console.ReadLine(); // Need to check if the input is an int or else it throws exeption when I type wrong. int ChosenWeaponToAttackWith = Convert.ToInt32(TempChosenWeaponToAttackWith); player.CurrentWeaponDamage = playerInventory.WeaponList[ChosenWeaponToAttackWith].Attack; PlayerAttackCalculator.CalculatePlayerAttack((PlayerCharacter)player); playerInventory.WeaponList[ChosenWeaponToAttackWith].Durability -= 1; } }
public static void Main(string[] args) { // Fighting things Creation var fight = new Fight(); var playerAttackCalculator = new PlayerAttackCalculator(); var roller = new Roller(); // Player Creation var player = new PlayerCharacter(); player.Name = "Player01"; player.CurrentHitPoints = 100; player.TotalHitPoints = 100; player.WeaponSkill = 1; var stats = new PlayerStats(); var playerCreater = new PlayerCreator(); var playerInventory = new Inventory(); var diamondDrive = new DiamondDrive(); // Story Creation var story = new Story(); // Factory Creation var monsterMaker = new MonsterMaker(); var weaponMaker = new WeaponMaker(); // Solar System Creation var alpha = new SolarSystem("Alpha", "Universe"); ////alpha.Name = "Alpha"; ////alpha.Location = "Universe"; // not a constructor but initialization syntax var beta = new SolarSystem { Name = "Beta", Location = "Universe", }; ////alpha.Name = "Beta"; ////alpha.Location = "Universe"; var gamma = new SolarSystem(); alpha.Name = "Gamma"; alpha.Location = "Universe"; // JumpGate Creation var jumpGateAlpha = new JumpGate(); jumpGateAlpha.Name = "Jump Gate Alpha"; jumpGateAlpha.Location = "Alpha"; var jumpGateBeta = new JumpGate(); jumpGateAlpha.Name = "Jump Gate Beta"; jumpGateAlpha.Location = "Beta"; var jumpGateGamma = new JumpGate(); jumpGateAlpha.Name = "Jump Gate Gamma"; jumpGateAlpha.Location = "Gamma"; // Planet Creation var brettopia = new Planet(); brettopia.Name = "Brettopia"; brettopia.Location = "Alpha"; var kathaven = new Planet(); brettopia.Name = "Kathaven"; brettopia.Location = "Alpha"; var libraria = new Planet(); brettopia.Name = "Libraria"; brettopia.Location = "Alpha"; // SpacePort creation var spacePortBrettopia = new SpacePort(); spacePortBrettopia.Name = "Space Port Brettopia"; spacePortBrettopia.Location = "Brettopia"; var spacePortKathaven = new SpacePort(); spacePortBrettopia.Name = "Space Port Kathaven"; spacePortBrettopia.Location = "Brettopia"; var spacePortLibraria = new SpacePort(); spacePortBrettopia.Name = "Space Port Libraria"; spacePortBrettopia.Location = "Brettopia"; // Instance Creation // Travel/Map Creation var travel = new Travel(); var universeMap = new UniverseMap(); var playerMap = new PlayerMap(); var optionSelector = new OptionSelector(); // Alpha Maps var alphaMap = new Map(); alphaMap.Name = "Alpha"; // this is the null exception right here alphaMap.SolarSystem.Add(alpha); // this probably, name should be fine. Did you new up a list before adding a solarsystem? alphaMap.JumpGates.Add(jumpGateAlpha); // shit that is probably it. Forgot I had to new up those damn lists alphaMap.Planets.Add(brettopia); // as a matter of practice I generally just new up a list whenever I make the property. There is very rarely ever a good reason to have a null list. A collection is generally empty or not. I wish they built it into the language actually. alphaMap.Planets.Add(kathaven); alphaMap.Planets.Add(libraria); alphaMap.SpacePorts.Add(spacePortBrettopia); alphaMap.SpacePorts.Add(spacePortKathaven); alphaMap.SpacePorts.Add(spacePortLibraria); // Beta Maps var betaMap = new Map(); betaMap.Name = "Beta"; betaMap.SolarSystem.Add(beta); betaMap.JumpGates.Add(jumpGateBeta); // Gamma Maps var gammaMap = new Map(); gammaMap.Name = "Gamma"; gammaMap.SolarSystem.Add(gamma); gammaMap.JumpGates.Add(jumpGateGamma); // Universe Map filled out universeMap.UniverseMaps.Add(alphaMap); universeMap.UniverseMaps.Add(betaMap); universeMap.UniverseMaps.Add(gammaMap); var selector = new OptionSelector(); var selectedMapId = selector.GetOption <Map>(universeMap.UniverseMaps); // Monster Creation var whiteMonster01 = monsterMaker.CreateWhiteMonster(player); var whiteMonster02 = monsterMaker.CreateWhiteMonster(player); var whiteMonster03 = monsterMaker.CreateWhiteMonster(player); var greenMonster01 = monsterMaker.CreateGreenMonster(player); var greenMonster02 = monsterMaker.CreateGreenMonster(player); var greenMonster03 = monsterMaker.CreateGreenMonster(player); var redMonster01 = monsterMaker.CreateRedMonster(player); var redMonster02 = monsterMaker.CreateRedMonster(player); var redMonster03 = monsterMaker.CreateRedMonster(player); whiteMonster01.Attack = 10; // This is the Quality Assurance section for temporary testing //Console.WriteLine("monster health" + whiteMonster01.CurrentHitPoints); //Console.WriteLine("monster attack" + whiteMonster01.Attack); //Console.ReadLine(); //stats.PrintPlayerStats(player); //Console.WriteLine(roller.GetRandomNumber(1, 100)); //Console.WriteLine(whiteMonster01.CurrentHitPoints); //fight.DoFight(player, whiteMonster01, stats); //weaponMaker.CreateWeaponBlaster(playerInventory); //weaponMaker.CreateWeaponDoubleBlaster(playerInventory); //weaponMaker.CreateWeaponPhotonSword(playerInventory); //fight.DoFight(player, whiteMonster01, stats, playerInventory); //playerInventory.WeaponEnumerator(); universeMap.EnumerateJumpGates(); //spacePortBrettopia.SpacePortOptions(player, brettopia, travel, alpha, spacePortBrettopia); //Player creation part. playerCreater.CreatePlayer(player, stats); // The story begins story.TheBegining01(player, playerInventory, weaponMaker, playerMap, alphaMap, travel, spacePortBrettopia, alpha, brettopia, jumpGateAlpha); Console.WriteLine("Time for your first battle! \n"); fight.DoFight(player, whiteMonster01, stats, playerInventory); }