public static void WriteConsole(string data) { using (SafeHandle hConsoleInput = ConsoleInterface.getConsoleInputHandle()) { // we need 2x the number of characters because we need to simulate key press and key release events for each character NativeInterface.INPUT_RECORD[] inputRecords = new NativeInterface.INPUT_RECORD[data.Length * 2]; for (int i = 0; i < data.Length; i++) { NativeInterface.KEY_EVENT_RECORD keyPressEvent = default(NativeInterface.KEY_EVENT_RECORD); keyPressEvent.bKeyDown = true; keyPressEvent.wRepeatCount = 1; keyPressEvent.UnicodeChar = data[i]; NativeInterface.KEY_EVENT_RECORD keyReleaseEvent = keyPressEvent; // same values for all fields as the key press event, but with the bKeyDown field as "false" keyReleaseEvent.bKeyDown = false; inputRecords[i * 2].EventType = NativeInterface.KEY_EVENT; inputRecords[i * 2].Event = keyPressEvent; inputRecords[i * 2 + 1].EventType = NativeInterface.KEY_EVENT; inputRecords[i * 2 + 1].Event = keyReleaseEvent; } int recordsWritten; ConsoleInterface.callWin32Func(() => NativeInterface.WriteConsoleInput(hConsoleInput, inputRecords, inputRecords.Length, out recordsWritten)); } }
public static char[,] ReadConsoleRaw() { NativeInterface.CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo = ConsoleInterface.getScreenBufferInfo(); NativeInterface.SMALL_RECT readRegion = default(NativeInterface.SMALL_RECT); readRegion.Right = screenBufferInfo.dwSize.X; readRegion.Bottom = (short)(screenBufferInfo.dwCursorPosition.Y + 1); // read all lines from the top of the screen buffer to the current cursor position (inclusive) NativeInterface.CHAR_INFO[] charInfos = new NativeInterface.CHAR_INFO[screenBufferInfo.dwSize.X * screenBufferInfo.dwSize.Y]; using (SafeHandle hConsoleOutput = ConsoleInterface.getConsoleOutputHandle()) { ConsoleInterface.callWin32Func(() => NativeInterface.ReadConsoleOutput(hConsoleOutput, charInfos, screenBufferInfo.dwSize, default(NativeInterface.COORD), ref readRegion)); } char[,] output = new char[screenBufferInfo.dwSize.X, readRegion.Bottom]; for (int y = 0; y < readRegion.Bottom; y++) { for (int x = 0; x < screenBufferInfo.dwSize.X; x++) { output[x, y] = charInfos[y * screenBufferInfo.dwSize.X + x].UnicodeChar; } } return(output); }
private static NativeInterface.CONSOLE_SCREEN_BUFFER_INFO getScreenBufferInfo() { using (SafeHandle hConsoleOutput = ConsoleInterface.getConsoleOutputHandle()) { NativeInterface.CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo = default(NativeInterface.CONSOLE_SCREEN_BUFFER_INFO); ConsoleInterface.callWin32Func(() => NativeInterface.GetConsoleScreenBufferInfo(hConsoleOutput, out screenBufferInfo)); return(screenBufferInfo); } }
public static void ClearConsole() { using (SafeHandle hConsoleOutput = ConsoleInterface.getConsoleOutputHandle()) { // get dimensions of the screen buffer NativeInterface.CONSOLE_SCREEN_BUFFER_INFO screenBufferInfo = ConsoleInterface.getScreenBufferInfo(); int charsToWrite = screenBufferInfo.dwSize.X * screenBufferInfo.dwSize.Y; int charsWritten; ConsoleInterface.callWin32Func(() => NativeInterface.FillConsoleOutputCharacter(hConsoleOutput, ConsoleInterface.SPACE_CHAR, charsToWrite, default(NativeInterface.COORD), out charsWritten)); ConsoleInterface.callWin32Func(() => NativeInterface.SetConsoleCursorPosition(hConsoleOutput, default(NativeInterface.COORD))); } }
public static void AttachToConsole(int processId, TimeSpan timeout) { ConsoleInterface.callWin32Func(() => NativeInterface.FreeConsole()); DateTime startTime = DateTime.Now; do { if (NativeInterface.AttachConsole(processId)) { return; } } while (startTime + timeout > DateTime.Now); throw new TimeoutException(); }