void Awake() { _renderer = GetComponent <SpriteRenderer> (); _rigidbody2D = GetComponent <Rigidbody2D> (); _audio = GetComponent <AudioPlayer> (); }
void Awake() { _animator = GetComponent <Animator> (); _audio = GetComponent <AudioPlayer> (); }
void Awake() { _audio = GetComponent <AudioPlayer> (); }