public static bool TryGetIntersectionPoint(Line2D a, Line2D b, out Vector2 found) { return(TryGetIntersectionPoint(a.a, a.b, b.a, b.b, out found)); }
public bool TryGetIntersectionPoint(Line2D otherLine, out Vector2 found) { return(TryGetIntersectionPoint(this, otherLine, out found)); }