/// <summary> /// Unity Start /// </summary> public void Start() { var gameBox = new UnityApplication(this); gameBox.Bootstrap(GetBootstraps()); gameBox.Init(); }
/// <summary> /// Unity Start /// </summary> private void Start() { framework = new UnityApplication(this); framework.Init(); }
/// <summary> /// Unity Awake /// </summary> protected virtual void Awake() { DontDestroyOnLoad(gameObject); application = new UnityApplication(this); application.Bootstrap(GetBootstraps()); }