public override void StartAnim(MCVectorAnimData data) { m_RectTransform = GetComponent <RectTransform>(); m_RectTransform.anchoredPosition = data.start; base.StartAnim(data); }
public virtual void StartAnim(MCVectorAnimData data) { m_Data = data; m_CachedFunction = easeFunction; m_Timer = 0.0f; m_Data.ResetTimedActions(); m_Started = true; }
public override void StartAnim(MCVectorAnimData data) { m_Transform = transform; m_Transform.localPosition = data.start; base.StartAnim(data); }