public override void StartAnim(MCFloatAnimData data) { StopAnim(); m_RectTransform = GetComponent <RectTransform>(); m_RectTransform.localScale = new Vector3(data.start, data.start, 1); base.StartAnim(data); }
public override void StartAnim(MCFloatAnimData data) { m_Graphic = GetComponent <Graphic>(); m_Graphic.color = new Color(m_Graphic.color.r, m_Graphic.color.g, m_Graphic.color.b, data.start); base.StartAnim(data); }
public override void StartAnim(MCFloatAnimData data) { m_Transform = transform; m_Transform.localScale = new Vector3(data.start, data.start, data.start); base.StartAnim(data); }
public virtual void StartAnim(MCFloatAnimData data) { m_Data = data; if (data.overwriteEasing != null) { m_EaseType = data.overwriteEasing.type; } m_CachedFunction = easeFunction; m_Timer = 0.0f; m_Data.ResetTimedActions(); m_Started = true; }
public override void StartAnim(MCFloatAnimData data) { text.text = GetText(data as NumericTextAnimData, data.start); base.StartAnim(data); }
public override void StartAnim(MCFloatAnimData data) { image.fillAmount = data.start; base.StartAnim(data); }