public static void Main(string[] args) { Game.Game game = new Game.Game(); game.Playing = true; game.Setup(); game.BuildRooms(); System.Console.WriteLine($"{game.CurrentRoom.Name}:\n{game.CurrentRoom.Description}"); while (game.Playing) { string userChoice = game.GetUserInput().ToLower(); string[] userAction = userChoice.Split(' '); Room nextRoom; game.CurrentRoom.Exits.TryGetValue(userAction[0], out nextRoom); if (userAction[0] == "l" || userAction[0] == "look") { System.Console.WriteLine("\n"); game.Look(game.CurrentRoom); } else if (userAction[0] == "h" || userAction[0] == "help") { game.Help(); } else if (userAction[0] == "t" || userAction[0] == "take") { game.Take(userAction[1]); } else if (userAction[0] == "u" || userAction[0] == "use") { game.UseItem(userAction[1]); } else if (userAction[0] == "i" || userAction[0] == "inventory") { System.Console.WriteLine("Inventory"); game.CurrentPlayer.ShowInventory(game.CurrentPlayer); } else if (userAction[0] == "q" || userAction[0] == "quit") { game.Playing = game.Quit(game.Playing); } else if (nextRoom != null) { game.CurrentRoom = nextRoom; System.Console.WriteLine("\n"); game.CurrentPlayer.Score += 2; game.Look(game.CurrentRoom); } else { System.Console.WriteLine("Invalid input type. Try Again!\n"); } } }