public MainView(ProgressReporter reporter, UIPlayer player, GameController controller) : base() { this.isTransparent = true; this.RecievesEmptyMouse = true; RecievesEmptyMouse = true; this.reporter = reporter; this.player = player; gameController = controller; this.player.CurrentCharacter = new SpectatingCharacter(player, null, new MyVector(0, 24, -107), MyQuaternion.FromEulerAngles(0, 0/*(float)Math.PI*/, 0)); }
public UICharacterController(Character character) : base(character) { player = (UIPlayer)character.Player; updateDirections = true; }
void JoinServer(object d) { if (gameController != null) gameController.EndGame(); waitingForJoin = true; JoinGameData data = (JoinGameData)d; ProgressReporter reporter = new ProgressReporter(); Thread bkgLoader = new Thread(new ParameterizedThreadStart(delegate(object o) { object[] tab = (object[])o; World.FromFileBkg((string)tab[0], (ProgressReporter)tab[1]); })); bkgLoader.Start(new object[] { AppConfig.MapPath + "respawn_config.xml", reporter }); //World.FromFileBkg("respawn_config.xml", reporter); //World.Instance=new //ShipClass shipClass=ObjectCache.Instance.GetShipClass(data.PlayerShip); frameworkWindow.RemoveLayer(mainView); UIPlayer player = new UIPlayer(data.PlayerName, null); gameController = new RemoteGameController(player, data.ClientSide, data.GameInfo); mainView = new MainView(reporter, player, gameController); frameworkWindow.RemoveLayer(mainMenu); frameworkWindow.PushLayer(mainView); Cursor.Hide(); }