public static void InitializeTest() { World world = new World(); CollisionMesh mesh = Resources.ResourceCache.Instance.GetCollisionMesh("castle.cm"); CollisionOctree tree = CollisionOctree.FromMesh(mesh, 0, 0, 0, 30, 2, 200); StaticMesh worldMesh = new StaticMesh(tree, CollisionDataType.CollisionOctree, Resources.ResourceCache.Instance.GetRenderingData("castle2.x"), new MyVector(0, 0, 0)); world.AddObject(worldMesh); }
//public static World FromFile(string fileName) //{ // World world = new World(); // MapData data = MapData.FromFile(fileName); // world.gameObjects.AddRange(data.GameObjects); // foreach (GameObject obj in data.GameObjects) // { // world.AddObject(obj); // } // return world; //} public static void FromFileBkg(string fileName, ProgressReporter reporter) { World world = new World(); MapData.FromFileBkg(fileName, reporter); if (reporter.Data == null) throw new Exception("nie udao sie wczytac mapy!!"); //zle poszlo //reporter.Complete = false; foreach (IGameObject obj in ((MapData)reporter.Data).GameObjects) { //if (obj is RespawnPoint) //{ // world.respawnPoints.Add(obj as RespawnPoint); // //((RespawnPoint)obj). //} //else //{ world.AddObject(obj); //} //prawdopodobnie zbêdne //if (obj is IUpdateable) //{ // GM.AppWindow.AddUpdateableItem(obj as IUpdateable); //} } world.environment = Graphics.Environment.FromFile(fileName); reporter.Data = world; reporter.Complete = true; }