/// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        ///
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            uneraquette = new MurDeBriques(Game.Content.Load <Texture2D>("raquette3"), this.position_depart, new Vector2(TAILLEX, TAILLEY), new Vector2(VITESSE_RAQUETTE, 0));


            base.LoadContent();
        }
예제 #2
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        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        ///
        protected override void LoadContent()
        {
            try
            {
                spriteBatch = new SpriteBatch(GraphicsDevice);
            }
            catch (OutOfMemoryException e)
            {
                Console.WriteLine(e.Message);
            }



            uneballe = new MurDeBriques(Game.Content.Load <Texture2D>("Ball1"), this.position_depart, new Vector2(TAILLEX, TAILLEY), this.vitesse_initiale);


            base.LoadContent();
        }
예제 #3
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            graphics.PreferredBackBufferWidth  = TAILLEH;
            graphics.PreferredBackBufferHeight = TAILLEV;
            graphics.ApplyChanges();
            background_Sprite = Content.Load <Texture2D>("sc");
            // TODO: use this.Content to load your game content here


            /// On initialise les différents objets du jeu
            /// lignes de briques
            /// la balle
            /// la raquette
            ///


            briquegrise    = new MurDeBriques(Content.Load <Texture2D>("br6"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquebleue    = new MurDeBriques(Content.Load <Texture2D>("br4"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briqueorange   = new MurDeBriques(Content.Load <Texture2D>("br2"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquejaune    = new MurDeBriques(Content.Load <Texture2D>("br3"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquerouge    = new MurDeBriques(Content.Load <Texture2D>("br7"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briqueviolet   = new MurDeBriques(Content.Load <Texture2D>("br1"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            unebriquenoire = new MurDeBriques(Content.Load <Texture2D>("briquetransparente"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquegreen    = new MurDeBriques(Content.Load <Texture2D>("br2"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briqueyellow   = new MurDeBriques(Content.Load <Texture2D>("br4"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquecyan     = new MurDeBriques(Content.Load <Texture2D>("br8"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);


            fond = Content.Load <Texture2D>("bck1");


            // On charge la police

            this.textFont = Content.Load <SpriteFont>("font");


            // TODO: use this.Content to load your game content here
        }