public override void Play() { Dealer = new BlackJackDealer(); foreach (Player player in Players) { player.Hand = new List <Card>(); player.Stay = false; } Dealer.Hand = new List <Card>(); Dealer.Stay = false; Dealer.deck = new Deck(); Dealer.deck.Shuffle(); foreach (Player player in Players) { bool validAnswer = false; int bet = 0; while (!validAnswer) { Console.WriteLine("Place your bet!"); validAnswer = int.TryParse(Console.ReadLine(), out bet); if (!validAnswer) { Console.WriteLine("Plese enter digits only, nodecimals."); } } if (bet < 0) { throw new FraudException("Security kick this guy out."); } bool successfullyBet = player.Bet(bet); if (!successfullyBet) { return; } Bets[player] = bet; } for (int i = 0; i < 2; i++) { Console.WriteLine("Dealing.."); foreach (Player player in Players) { Console.Write("[{0}: ", player.Name); Dealer.Deal(player.Hand); if (i == 1) { bool blackJack = BlackJackRules.CheckForBlackJack(player.Hand); if (blackJack) { Console.WriteLine("BlackJack! {0} wins {1}", player.Name, Bets[player]); player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]); return; } } } Console.WriteLine("Dealer: "); Dealer.Deal(Dealer.Hand); if (i == 1) { bool blackJack = BlackJackRules.CheckForBlackJack(Dealer.Hand); if (blackJack) { Console.WriteLine("Drats! Dealer has blackJack Everyone loses!"); foreach (KeyValuePair <Player, int> entry in Bets) { Dealer.Balance += entry.Value; } return; } } } foreach (Player player in Players) { while (!player.Stay) { Console.WriteLine("Your cards are: "); foreach (Card card in player.Hand) { Console.Write("{0}", card.ToString()); } Console.WriteLine("\n\nHit or stay?"); string answer = Console.ReadLine().ToLower(); if (answer == "stay") { player.Stay = true; break; } else if (answer == "hit") { Dealer.Deal(player.Hand); } bool busted = BlackJackRules.IsBusted(player.Hand); if (busted) { Dealer.Balance += Bets[player]; Console.WriteLine("{0} Busted! You lose your bet of {1}. Your balance is now {2}.", player.Name, Bets[player], player.Balance); Console.WriteLine("Do you want to play again?"); answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; return; } else { player.isActivelyPlaying = false; return; } } } } Dealer.isBusted = BlackJackRules.IsBusted(Dealer.Hand); Dealer.Stay = BlackJackRules.ShouldDealerStay(Dealer.Hand); while (!Dealer.Stay && !Dealer.isBusted) { Dealer.Deal(Dealer.Hand); Dealer.isBusted = BlackJackRules.IsBusted(Dealer.Hand); Dealer.Stay = BlackJackRules.ShouldDealerStay(Dealer.Hand); } if (Dealer.Stay) { Console.WriteLine("Dealer is staying."); } if (Dealer.isBusted) { Console.WriteLine("Dealer Busted!"); foreach (KeyValuePair <Player, int> entry in Bets) { Console.WriteLine("[{0} won {1}!", entry.Key.Name, entry.Value); Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2); Dealer.Balance -= entry.Value; } return; } foreach (Player player in Players) { bool?playerWon = BlackJackRules.CompareHands(player.Hand, Dealer.Hand); if (playerWon == null) { Console.WriteLine("Push! No one wins!"); player.Balance += Bets[player]; Bets.Remove(player); } else if (playerWon == true) { Console.WriteLine("{0} won {1}!", player.Name, Bets[player]); player.Balance += (Bets[player] * 2); Dealer.Balance -= Bets[player]; } else { Console.WriteLine("Dealer wins {0}!", Bets[player]); Dealer.Balance += Bets[player]; } Console.WriteLine("Play again?"); string answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; } else { player.isActivelyPlaying = false; } } }
public override void Play() { Dealer = new BlackJackDealer(); foreach (Player player in Players) { player.Hand = new List <Card>(); player.Stay = false; } Dealer.Hand = new List <Card>(); Dealer.Stay = false; Dealer.Deck = new Deck(); Dealer.Deck.Shuffle(); Console.WriteLine("Place your bet !"); foreach (Player player in Players) { int bet = Convert.ToInt32(Console.ReadLine()); bool succesfullyBet = player.Bet(bet); if (!succesfullyBet) { return; } Bets[player] = bet; } for (int i = 0; i < 2; i++) { Console.WriteLine("Dealing... "); foreach (Player player in Players) { Console.WriteLine("{0}: ", player.Name); Dealer.Deal(player.Hand); if (i == 1) { bool blackJack = BlackJackRules.CheckForBlackjack(player.Hand); if (blackJack) { Console.WriteLine("Black Jack!!! [0] wins [1]", player.Name, Bets[player]); player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]); return; } } } Console.Write("Dealer: "); Dealer.Deal(Dealer.Hand); if (i == 1) { bool blackJack = BlackJackRules.CheckForBlackjack(Dealer.Hand); if (blackJack) { Console.WriteLine("Dealer got blackJack! Everyone loses"); foreach (KeyValuePair <Player, int> entry in Bets) { Dealer.Balance += entry.Value; } return; } } } foreach (Player player in Players) { while (!player.Stay) { Console.WriteLine("Your cards are: "); foreach (Card card in player.Hand) { Console.Write("{0}", card.ToString()); } Console.WriteLine("\n\n Hit or stay?"); string answer = Console.ReadLine().ToLower(); if (answer == "stay") { player.Stay = true; break; } else if (answer == "hit") { Dealer.Deal(player.Hand); } bool busted = BlackJackRules.isBusted(player.Hand); if (busted) { Dealer.Balance += Bets[player]; Console.WriteLine("{0} Busted! You lose your bet of {1}. Your balance is now {2}.", player.Name, Bets[player], player.Balance); Console.WriteLine("Do you want to play!?!?"); answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivleyPLaying = true; return; } else { player.isActivleyPLaying = false; return; } } } } Dealer.isBusted = BlackJackRules.isBusted(Dealer.Hand); Dealer.Stay = BlackJackRules.ShouldDealerStay(Dealer.Hand); while (!Dealer.Stay && !Dealer.isBusted) { Console.WriteLine("Dealer is hitting..."); Dealer.Deal(Dealer.Hand); Dealer.isBusted = BlackJackRules.isBusted(Dealer.Hand); Dealer.Stay = BlackJackRules.ShouldDealerStay(Dealer.Hand); } if (Dealer.Stay) { Console.WriteLine("Dealer is staying."); } if (Dealer.isBusted) { Console.WriteLine("Dealer Busted!!"); foreach (KeyValuePair <Player, int> entry in Bets) { Console.WriteLine("{0} won {1}!", entry.Key.Name, entry.Value); Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2); Dealer.Balance -= entry.Value; } return; } foreach (Player player in Players) { bool?playerWon = BlackJackRules.CompareHand(player.Hand, Dealer.Hand); if (playerWon == null) { Console.WriteLine("It was a Push! No one wins."); player.Balance += Bets[player]; Bets.Remove(player); } else if (playerWon == true) { Console.WriteLine("{0} won {1}!!", player.Name, Bets[player]); player.Balance += (Bets[player] * 2); Dealer.Balance -= Bets[player]; } else { Console.WriteLine("Dealer Won {0}!", Bets[player]); Dealer.Balance += Bets[player]; } Console.WriteLine("Would you like to play again?"); string answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivleyPLaying = true; } else { player.isActivleyPLaying = false; } } }