public void Append(Graphic3d_ShaderObjectList theSeq)
 {
     throw new NotImplementedException();
 }
 public Graphic3d_ShaderObjectList(Graphic3d_ShaderObjectList theOther)
     : base()
 {
     throw new NotImplementedException();
 }
 public Graphic3d_ShaderObjectList Assign(Graphic3d_ShaderObjectList theOther)
 {
     throw new NotImplementedException();
 }
 public void Split(int theIndex, Graphic3d_ShaderObjectList theSeq)
 {
     throw new NotImplementedException();
 }