public void Append(Graphic3d_ShaderObjectList theSeq) { throw new NotImplementedException(); }
public Graphic3d_ShaderObjectList(Graphic3d_ShaderObjectList theOther) : base() { throw new NotImplementedException(); }
public Graphic3d_ShaderObjectList Assign(Graphic3d_ShaderObjectList theOther) { throw new NotImplementedException(); }
public void Split(int theIndex, Graphic3d_ShaderObjectList theSeq) { throw new NotImplementedException(); }