private void frmGame_Load(object sender, EventArgs e) { _deck = new Deck(1, false); _player1 = new CardSet(); _player2 = new CardSet(); Start(); }
public Machine() { Roulletes = new List<Roullete>(5); for (int i = 0; i < Roulletes.Capacity; i++) Roulletes.Add(new Roullete()); Random randomTime = new Random(); Thread.Sleep(randomTime.Next(0, 100)); _deck1 = new Deck(1, true); Thread.Sleep(randomTime.Next(0, 100)); _deck2 = new Deck(1, true); Thread.Sleep(randomTime.Next(0, 100)); _deck3 = new Deck(1, true); _payer = new Payer(); _payer.OnPayPrice += new PriceHandler(_payer_OnPayPrice); PercentGain = 80; TotalCoinsReceived = 10000; }
private void ResetDeck(Deck deck) { deck.Fill(); deck.Shuffle(false); }
public void Spin(Deck deckToSpin1, Deck deckToSpin2, Deck deckToSpin3) { Slot1 = deckToSpin1.GetTop(); Slot2 = deckToSpin2.GetTop(); Slot3 = deckToSpin3.GetTop(); }