void OnTriggerEnter(Collider c) { if (c.gameObject.CompareTag("Discoverable") || c.gameObject.CompareTag("Node")) { Discoverable n = c.gameObject.GetComponent <Discoverable>(); if (!n.saved) { discovered.Add(n); } } else if (c.gameObject.CompareTag("Village")) { foreach (Discoverable n in discovered) { n.saved = true; } discovered = new List <Discoverable>(); if (OnVillageVisit != null) { OnVillageVisit(); } } else if (c.gameObject.CompareTag("Danger")) { Die(); } }
public void Initialize(Discoverable original, Minimap theMinimap) { _original = original; _minimap = theMinimap; transform.parent = theMinimap.miniParent; transform.localRotation = Quaternion.Euler(0, 0, 0); UpdatePosition(); if (original.discovered) { Discover(); } else { Undiscover(); } original.OnDiscover += Discover; original.OnUndiscover += Undiscover; Initialize(); }
public void Register(Discoverable d) { discoverables[d] = Instantiate(d.miniPrototype.gameObject) .GetComponent <MiniDiscoverable>(); discoverables[d].Initialize(d, this); }