private void Start() { isCoR = false; gm = FindObjectOfType <GameManager>(); ms = FindObjectOfType <MissileSpawer>(); timerRunning = true; gameTimer = 0; }
private void Start() { //if (!am) //{ // am = FindObjectOfType<AudioManager>(); //} if (!ms) { ms = FindObjectOfType <MissileSpawer>(); } if (!cam) { cam = GameObject.FindGameObjectWithTag("GameCam").GetComponent <Camera>(); } }
private void Start() { if (!gm) { gm = FindObjectOfType <GameManager>(); } if (!am) { am = FindObjectOfType <AudioManager>(); } if (!ms) { ms = FindObjectOfType <MissileSpawer>(); } }