//----------------------------------------------------------------------------------- void LoadEditorResources() { if (!resourcesLoaded) { bool isUnityFree = !UnityEditorInternal.InternalEditorUtility.HasPro(); bool isCaronteFree = Controller.IsFreeVersion(); if (isCaronteFree && isUnityFree) { ic_logoCaronte_ = CREditorResource.LoadEditorTexture("cr_logo_carontefxfree_unityfree"); } else if (isCaronteFree && !isUnityFree) { ic_logoCaronte_ = CREditorResource.LoadEditorTexture("cr_logo_carontefxfree_unitypro"); } else if (!isCaronteFree && isUnityFree) { ic_logoCaronte_ = CREditorResource.LoadEditorTexture("cr_logo_carontefxpro_unityfree"); } else { ic_logoCaronte_ = CREditorResource.LoadEditorTexture("cr_logo_carontefxpro_unitypro"); } LoadNodeResources(); CRAnimationData.animatorSampler_ = CREditorResource.LoadEditorAnimationController("cr_anim_sampler"); resourcesLoaded = true; } }
void LoadCaronteIcon() { if (ic_logoCaronte_ == null) { bool isUnityFree = !UnityEditorInternal.InternalEditorUtility.HasPro(); if (isUnityFree) { ic_logoCaronte_ = CREditorResource.LoadEditorTexture("cr_caronte_logo_free"); } else { ic_logoCaronte_ = CREditorResource.LoadEditorTexture("cr_caronte_logo_pro"); } } }
//----------------------------------------------------------------------------------- void LoadNodeResources() { ic_duplicate_ = CREditorResource.LoadEditorTexture("cr_icon_duplicate"); ic_group_ = CREditorResource.LoadEditorTexture("cr_icon_group"); ic_trigger_byTimer_ = CREditorResource.LoadEditorTexture("cr_icon_trigger_bytime"); ic_trigger_byContact_ = CREditorResource.LoadEditorTexture("cr_icon_trigger_bycontact"); ic_trigger_byExplosion_ = CREditorResource.LoadEditorTexture("cr_icon_trigger_byexplosion"); ic_parameter_modifier_ = CREditorResource.LoadEditorTexture("cr_icon_parameter_modifier"); ic_substituter_ = CREditorResource.LoadEditorTexture("cr_icon_substituter"); ic_rigidbodies_ = CREditorResource.LoadEditorTexture("cr_icon_rigidbody"); ic_irresponsivebodies_ = CREditorResource.LoadEditorTexture("cr_icon_irresponsive"); ic_animatedbodies_ = CREditorResource.LoadEditorTexture("cr_icon_animated"); ic_softbodies_ = CREditorResource.LoadEditorTexture("cr_icon_softbody"); ic_cloths_ = CREditorResource.LoadEditorTexture("cr_icon_cloth"); ic_ropes_ = CREditorResource.LoadEditorTexture("cr_icon_rope"); ic_rigid_glue_ = CREditorResource.LoadEditorTexture("cr_icon_glue_area"); ic_multijoint_area_ = CREditorResource.LoadEditorTexture("cr_icon_joints_area"); ic_multijoint_vertices_ = CREditorResource.LoadEditorTexture("cr_icon_joints_vertices"); ic_multijoint_leaves_ = CREditorResource.LoadEditorTexture("cr_icon_joints_leaves"); ic_multijoint_locators_ = CREditorResource.LoadEditorTexture("cr_icon_joints_locators"); ic_motors_linear_ = CREditorResource.LoadEditorTexture("cr_icon_motors_linear"); ic_motors_angular_ = CREditorResource.LoadEditorTexture("cr_icon_motors_angular"); ic_servos_linear_ = CREditorResource.LoadEditorTexture("cr_icon_servos_linear"); ic_servos_angular_ = CREditorResource.LoadEditorTexture("cr_icon_servos_angular"); ic_fractureuniform_ = CREditorResource.LoadEditorTexture("cr_icon_fractureuniform"); ic_fracturegeometry_ = CREditorResource.LoadEditorTexture("cr_icon_fracturegeometry"); ic_fractureradial_ = CREditorResource.LoadEditorTexture("cr_icon_fractureradial"); ic_welder_ = CREditorResource.LoadEditorTexture("cr_icon_welder"); ic_tessellator_ = CREditorResource.LoadEditorTexture("cr_icon_tessellator"); ic_procedural_ = CREditorResource.LoadEditorTexture("cr_icon_procedural"); ic_selector_ = CREditorResource.LoadEditorTexture("cr_icon_selector_bygeom"); ic_materialsubstituter_ = CREditorResource.LoadEditorTexture("cr_icon_material_substituter"); ic_gravity_ = CREditorResource.LoadEditorTexture("cr_icon_gravity"); ic_explosion_ = CREditorResource.LoadEditorTexture("cr_icon_explosion"); ic_wind_ = CREditorResource.LoadEditorTexture("cr_icon_wind"); ic_aimed_force_ = CREditorResource.LoadEditorTexture("cr_icon_aimed_force"); ic_speed_limiter_ = CREditorResource.LoadEditorTexture("cr_icon_speed_limiter"); ic_jet_ = CREditorResource.LoadEditorTexture("cr_icon_jet"); ic_contact_emitter_ = CREditorResource.LoadEditorTexture("cr_icon_contact_emitter"); ic_gameobject_ = CREditorResource.LoadEditorTexture("cr_icon_gameobject"); ic_nameselector_ = CREditorResource.LoadEditorTexture("cr_icon_nameselector"); bool isPro = UnityEditorInternal.InternalEditorUtility.HasPro(); if (isPro) { ic_first_ = CREditorResource.LoadEditorTexture("player/cr_icon_first_pro"); ic_last_ = CREditorResource.LoadEditorTexture("player/cr_icon_last_pro"); ic_prev_ = CREditorResource.LoadEditorTexture("player/cr_icon_prev_pro"); ic_next_ = CREditorResource.LoadEditorTexture("player/cr_icon_next_pro"); ic_play_ = CREditorResource.LoadEditorTexture("player/cr_icon_play_pro"); ic_pause_ = CREditorResource.LoadEditorTexture("player/cr_icon_pause_pro"); ic_stop_ = CREditorResource.LoadEditorTexture("player/cr_icon_stop_pro"); ic_loop_ = CREditorResource.LoadEditorTexture("player/cr_icon_loop_pro"); } else { ic_first_ = CREditorResource.LoadEditorTexture("player/cr_icon_first"); ic_last_ = CREditorResource.LoadEditorTexture("player/cr_icon_last"); ic_prev_ = CREditorResource.LoadEditorTexture("player/cr_icon_prev"); ic_next_ = CREditorResource.LoadEditorTexture("player/cr_icon_next"); ic_play_ = CREditorResource.LoadEditorTexture("player/cr_icon_play"); ic_pause_ = CREditorResource.LoadEditorTexture("player/cr_icon_pause"); ic_stop_ = CREditorResource.LoadEditorTexture("player/cr_icon_stop"); ic_loop_ = CREditorResource.LoadEditorTexture("player/cr_icon_loop"); } ic_rec_ = CREditorResource.LoadEditorTexture("player/cr_icon_recbutton"); CNGroupEditor.icon_ = ic_group_; CNParameterModifierEditor.icon_ = ic_parameter_modifier_; CNTriggerByTimeEditor.icon_ = ic_trigger_byTimer_; CNTriggerByContactEditor.icon_ = ic_trigger_byContact_; CNTriggerByExplosionEditor.icon_ = ic_trigger_byExplosion_; CNSubstituterEditor.icon_ = ic_substituter_; CNRigidbodyEditor.icon_responsive_ = ic_rigidbodies_; CNRigidbodyEditor.icon_irresponsive_ = ic_irresponsivebodies_; CNAnimatedbodyEditor.icon_ = ic_animatedbodies_; CNSoftbodyEditor.icon_ = ic_softbodies_; CNClothEditor.icon_ = ic_cloths_; CNRopeEditor.icon_ = ic_ropes_; CNRigidGlueEditor.icon_rigid_glue_ = ic_rigid_glue_; CNJointGroupsEditor.icon_area_ = ic_multijoint_area_; CNJointGroupsEditor.icon_vertices_ = ic_multijoint_vertices_; CNJointGroupsEditor.icon_leaves_ = ic_multijoint_leaves_; CNJointGroupsEditor.icon_locators_ = ic_multijoint_locators_; CNServosEditor.icon_motor_linear_ = ic_motors_linear_; CNServosEditor.icon_motor_angular_ = ic_motors_angular_; CNServosEditor.icon_servo_linear_ = ic_servos_linear_; CNServosEditor.icon_servo_angular_ = ic_servos_angular_; CNFractureEditor.icon_uniform_ = ic_fractureuniform_; CNFractureEditor.icon_geometry_ = ic_fracturegeometry_; CNFractureEditor.icon_radial_ = ic_fractureradial_; CNWelderEditor.icon_ = ic_welder_; CNTessellatorEditor.icon_ = ic_tessellator_; CNHelperMeshEditor.icon_ = ic_procedural_; CNSelectorEditor.icon_ = ic_selector_; CNGravityEditor.icon_ = ic_gravity_; CNExplosionEditor.icon_ = ic_explosion_; CNWindEditor.icon_ = ic_wind_; CNAimedForceEditor.icon_ = ic_aimed_force_; CNSpeedLimiterEditor.icon_ = ic_speed_limiter_; CNJetEditor.icon_ = ic_jet_; CNContactEmitterEditor.icon_ = ic_contact_emitter_; CNFieldController.icon_gameobject_ = ic_gameobject_; CNFieldController.icon_nameselector_ = ic_nameselector_; CRPlayerView.first_ = ic_first_; CRPlayerView.last_ = ic_last_; CRPlayerView.prev_ = ic_prev_; CRPlayerView.next_ = ic_next_; CRPlayerView.play_ = ic_play_; CRPlayerView.pause_ = ic_pause_; CRPlayerView.stop_ = ic_stop_; CRPlayerView.loop_ = ic_loop_; CRPlayerView.rec_ = ic_rec_; CNFracture.commonMaterial_ = CREditorResource.LoadEditorMaterial("cr_material_checkboard_5"); CNHelperMeshEditor.material_ = CREditorResource.LoadEditorMaterial("cr_display_normals"); }