public override void LoadContent() { _infoText = Information[_random.Next(Information.Count)]; var viewport = ScreenManager.Game.GraphicsDevice.Viewport; _infoPosition = new Vector2(viewport.Width / 2f, viewport.Height / 2f); _proceedButton = new GrowingMenuEntry("PLAY") {Position = new Vector2(viewport.Width - 150, viewport.Height - 60)}; _proceedButton.Initialize(ScreenManager.Game); //_tweetButton = new GrowingMenuEntry("POST TO TWITTER") // { // Position = new Vector2(viewport.Width - 550, viewport.Height - 60), // MaxScale = 1.1f // }; //_tweetButton.Initialize(ScreenManager.Game); var twitter = ScreenManager.Game.Services.GetService<ITwitter>(); //_tweetButton.Selected += (o, e) => // { // if (!twitter.IsInitialized) // { // return; // } // if (twitter.AuthenticationRequired) // { // GoToTwitterScreen(); // } // else // { // _tweeted = twitter.SendTweet(_infoText); // } // }; //_reenterPin = new GrowingMenuEntry("REENTER PIN AND POST TO TWITTER") //{ // Position = new Vector2(50, viewport.Height - 60), // MaxScale = 1.1F //}; //_reenterPin.Initialize(ScreenManager.Game); //_reenterPin.Selected += (o, e) => // { // if (twitter.IsInitialized) // { // GoToTwitterScreen(); // } // }; base.LoadContent(); }
public MainMenuScreen() { //var newGameMenu = new GrowingMenuEntry("NEW GAME") //{ // Position = new Vector2(120, 40), //}; //newGameMenu.Selected += (o, e) => //{ // // Reset GameState if it was changed by previous games or by loading from file. // ScreenManager.Game.Services.GetService<GameState>().Reset(); // LoadingScreen.Load(ScreenManager, false, new LevelMenuScreen()); //}; //MenuEntries.Add(newGameMenu); //var demoLevelMenu = new GrowingMenuEntry("CONTINUE SAVED GAME") //{ // Position = new Vector2(120, 120), // IsVisible = File.Exists(SavedGame.DefaultSaveGameFile) //}; //demoLevelMenu.Selected += ContinueSavedGame; //MenuEntries.Add(demoLevelMenu); //var exitMenuItem = new GrowingMenuEntry("EXIT") //{ // Position = new Vector2(120, 200), //}; //exitMenuItem.Selected += (o, e) => ScreenManager.Game.Exit(); //MenuEntries.Add(exitMenuItem); var newGameMenu = new GrowingMenuEntry("Press here to continue...") { Position = new Vector2(230, 230), }; newGameMenu.Selected += (o, e) => { // Reset GameState if it was changed by previous games or by loading from file. //ScreenManager.Game.Services.GetService<GameState>().Reset(); var state = ScreenManager.Game.Services.GetService<GameState>(); SavedGame.Load(SavedGame.DefaultSaveGameFile, state); LoadingScreen.Load(ScreenManager, false, new ComixScreen()); }; MenuEntries.Add(newGameMenu); }
public AlternativeMenuScreen() { //var newGameMenu = new GrowingMenuEntry("NEW GAME") //{ // Position = new Vector2(120, 40), //}; //newGameMenu.Selected += (o, e) => //{ // // Reset GameState if it was changed by previous games or by loading from file. // ScreenManager.Game.Services.GetService<GameState>().Reset(); // LoadingScreen.Load(ScreenManager, false, new LevelMenuScreen()); //}; //MenuEntries.Add(newGameMenu); //var exitMenuItem = new GrowingMenuEntry("EXIT") //{ // Position = new Vector2(120, 200), //}; //exitMenuItem.Selected += (o, e) => ScreenManager.Game.Exit(); //MenuEntries.Add(exitMenuItem); var newGameMenu = new GrowingMenuEntry("Press here to continue...") { Position = new Vector2(250, 230), MaxScale = 1.5f, GrowingTime = 100 }; //newGameMenu.Selected += (o, e) => //{ // // Reset GameState if it was changed by previous games or by loading from file. // var state = ScreenManager.Game.Services.GetService<GameState>(); // SavedGame.Load(SavedGame.DefaultSaveGameFile, state); // LoadingScreen.Load(ScreenManager, false, new LevelMenuScreen()); //}; MenuEntries.Add(newGameMenu); }
public PauseMenuScreen() { //var level = Game.Services.GetService<GameState>().Level; var newGameMenu = new GrowingMenuEntry("MENU") { Position = new Vector2(300, 150), }; newGameMenu.Selected += (o, e) => { LoadingScreen.Load(ScreenManager, true, new LevelMenuScreen()); //level.Melody.Stop(); }; MenuEntries.Add(newGameMenu); var resumeGameMenu = new GrowingMenuEntry("RESUME GAME") { Position = new Vector2(300, 230), }; resumeGameMenu.Selected += (o, e) => ExitScreen(); MenuEntries.Add(resumeGameMenu); }
public override void LoadContent() { _levelSelectionMenu = new GrowingMenuEntry("LEVEL"); MenuEntries.Add(_levelSelectionMenu); _shopMenu = new GrowingMenuEntry("SHOP"); MenuEntries.Add(_shopMenu); _exitMenu = new GrowingMenuEntry("EXIT"); MenuEntries.Add(_exitMenu); LevelSelection = new LevelSelectionScreen(ScreenManager.Game, this); Shop = new ShopScreen(ScreenManager.Game); Shop.SelectedCategory = ShopSelectedCategory; _levelSelectionMenu.Position = new Vector2(120, 16); _levelSelectionMenu.Selected += (s, e) => _activeTab = Tabs.LevelSelection; _shopMenu.Position = new Vector2(240, 18); _shopMenu.Selected += (s, e) => _activeTab = Tabs.Shop; _exitMenu.Position = new Vector2(360, 18); _exitMenu.Selected += (s, e) => ScreenManager.Game.Exit(); LevelSelection.Initialize(); Shop.Initialize(); SoundManager.MenuMelody.Play(); if(SelectedTab.HasValue) { _activeTab = SelectedTab.Value; } base.LoadContent(); }
private void InitializeButtons() { //_fromClipboard = new GrowingMenuEntry("PASTE FROM CLIPBOARD") { Position = new Vector2(550, 290) }; //_fromClipboard.Selected += (o, e) => // { // _pinTextBox.Text = Clipboard.GetText(); // }; //MenuEntries.Add(_fromClipboard); var submitPin = new GrowingMenuEntry("SUBMIT PIN AND POST TWEET") { Position = new Vector2(180, 420) }; submitPin.Selected += (o, e) => { if (!string.IsNullOrEmpty(_pinTextBox.Text)) { if (_twitter.IsInitialized && _twitter.AuthenticateWith(_pinTextBox.Text) && _twitter.SendTweet(TextToSendAsTweet)) { Tweeted = true; TweenSent.Fire(this, () => EventArgs.Empty); } } }; MenuEntries.Add(submitPin); var back = new GrowingMenuEntry("BACK") { Position = new Vector2(40, ScreenManager.Game.GraphicsDevice.Viewport.Height - 40) }; back.Selected += (o, e) => ExitScreen(); MenuEntries.Add(back); }
public LevelThumbnail() { _menuEntry = new GrowingMenuEntry(""); TextOffset = new Vector2(0, 5); }
private void CreateTabs() { var inventory = Game.Services.GetService<InventoryService>(); var guns = new GrowingMenuEntry("GUNS"); guns.Position = new Vector2(Position.X - 20, Position.Y + 60); EventHandler<EventArgs> gunsSelected = (s, e) => { ItemsSetToDisplay.Clear(); foreach (var gun in Guns) { ItemsSetToDisplay.Add(gun); } InitializeItemsPositions(); SetAvailibility(ItemsSetToDisplay, inventory.Gun); }; guns.Selected += gunsSelected; Tabs.Add(guns); gunsSelected(null, null); var shields = new GrowingMenuEntry("SHIELDS"); shields.Position = new Vector2(Position.X - 20, Position.Y + 100); shields.Selected += (s, e) => { ItemsSetToDisplay.Clear(); foreach (var shield in Shields) { ItemsSetToDisplay.Add(shield); } InitializeItemsPositions(); SetAvailibility(ItemsSetToDisplay, inventory.Shield); }; Tabs.Add(shields); var bodies = new GrowingMenuEntry("BODIES"); bodies.Position = new Vector2(Position.X - 20, Position.Y + 140); bodies.Selected += (s, e) => { ItemsSetToDisplay.Clear(); foreach (var body in Bodies) { ItemsSetToDisplay.Add(body); } InitializeItemsPositions(); SetAvailibility(ItemsSetToDisplay, inventory.Body); }; Tabs.Add(bodies); var medcits = new GrowingMenuEntry("MEDCITS"); medcits.Position = new Vector2(Position.X - 20, Position.Y + 220); medcits.Selected += (s, e) => { ItemsSetToDisplay.Clear(); foreach (var medcit in Medcits) { ItemsSetToDisplay.Add(medcit); } InitializeItemsPositions(); SetAvailibility(ItemsSetToDisplay, inventory.Medcit); }; Tabs.Add(medcits); var tablets = new GrowingMenuEntry("TABLETS"); tablets.Position = new Vector2(Position.X - 20, Position.Y + 260); tablets.Selected += (s, e) => { ItemsSetToDisplay.Clear(); foreach (var tablet in Tablets) { ItemsSetToDisplay.Add(tablet); } InitializeItemsPositions(); SetAvailibility(ItemsSetToDisplay, inventory.Tablet); }; Tabs.Add(tablets); var spikes = new GrowingMenuEntry("SPIKES"); spikes.Position = new Vector2(Position.X - 20, Position.Y + 300); spikes.Selected += (s, e) => { ItemsSetToDisplay.Clear(); foreach (var spike in Spikes) { ItemsSetToDisplay.Add(spike); } InitializeItemsPositions(); SetAvailibility(ItemsSetToDisplay, inventory.Spike); }; Tabs.Add(spikes); var plazma = new GrowingMenuEntry("PLAZMA"); plazma.Position = new Vector2(Position.X - 20, Position.Y + 180); plazma.Selected += (s, e) => { ItemsSetToDisplay.Clear(); foreach (var pazma in FrontWeapons) { ItemsSetToDisplay.Add(pazma); } InitializeItemsPositions(); SetAvailibility(ItemsSetToDisplay, inventory.FrontWeapon); }; Tabs.Add(plazma); _selectedTab = Tabs[0]; }
public void Initialize(Game game) { Game = game; _spriteBatch = game.Services.GetService<SpriteBatch>(); foreach (var gun in Guns) { gun.Initialize(game); } foreach (var shield in Shields) { shield.Initialize(game); } foreach (var body in Bodies) { body.Initialize(game); } foreach (var frontWeapon in FrontWeapons) { frontWeapon.Initialize(game); } CreateTabs(); foreach (var tab in Tabs) { tab.Initialize(game); } if (SelectedTabIndex.HasValue) { Tabs[SelectedTabIndex.Value].OnSelectEntry(); _selectedTab = Tabs[SelectedTabIndex.Value]; } LoadContent(); }
public void HandleInput() { if (InputManager.IsMouseButtonTriggered(x => x.LeftButton)) { var tab = Tabs.FirstOrDefault( t => t.EntryArea.Contains(InputManager.CurrentMouseState.X, InputManager.CurrentMouseState.Y)); if (tab != null) { tab.OnSelectEntry(); _selectedTab = tab; } } for (int index = 0; index < ItemsSetToDisplay.Count; index++) { var item = ItemsSetToDisplay[index]; item.HandleInput(); } }