상속: ObservableModel
        public AccountModel()
        {
            _updater = new AccountUpdater(this);
            _idler = new IdleManager(this);
            
            AllBadges = new ObservableCollection<BadgeModel>();
            IdleQueueBadges = new ObservableCollection<BadgeModel>();            
            Games = new ObservableCollection<BadgeModel> {new BadgeModel("-1", "new", "0", "0")};

            #region Commands
            LoginCmd = new BaseCommand(_ => Login());
            LogoutCmd = new BaseCommand(_ => Logout());

            StartBadgeIdleCmd = new BaseCommand(StartBadgeIdle, CanStartBadgeIdle);
            StopBadgeIdleCmd = new BaseCommand(StopBadgeIdle, CanStopBadgeIdle);
            BlacklistBadgeCmd = new BaseCommand(BlacklistBadge);

            EnqueueAllCmd = new BaseCommand(EnqueueAll);
            DequeueAllCmd = new BaseCommand(_ => DequeueAll());
            SetHigherPriorityCmd = new BaseCommand(SetHigherPriority, CanSetHigherPriority);
            SetLowerPriorityCmd = new BaseCommand(SetLowerPriority, CanSetLowerPriority);

            EnqueueBadgeHighCmd = new BaseCommand(EnqueueBadgeHigh, CanEnqueueBadge);
            EnqueueBadgeLowCmd = new BaseCommand(EnqueueBadgeLow, CanEnqueueBadge);
            DequeueBadgeCmd = new BaseCommand(DequeueBadge, b => !CanEnqueueBadge(b));

            IdleCmd = new BaseCommand(Idle, CanIdle);

            AddGameCmd = new BaseCommand(o => AddGame());
            RemoveGameCmd = new BaseCommand(RemoveGame);

            SettingsCmd = new BaseCommand(o=>SettingsDialog());
            #endregion
            
            _badges = CollectionViewSource.GetDefaultView(AllBadges);
            var quick = (ICollectionViewLiveShaping)_badges;
            quick.LiveFilteringProperties.Add("IsBlacklisted");
            quick.LiveFilteringProperties.Add("HasTrial");
            quick.LiveFilteringProperties.Add("CardIdleActive");
            quick.LiveFilteringProperties.Add("IsInQueue");
            quick.IsLiveFiltering = true;


            _badgePropertiesFilters = Enum.GetValues(typeof (BadgeProperty))
                .OfType<BadgeProperty>()
                .Select(p => new SelectionItemVm<FilterState>
                             {
                                 Key = p,
                                 Value = FilterState.Any
                             })
                .ToList();

            foreach (var item in _badgePropertiesFilters)
            {
                item.PropertyChanged += (sender, e) =>
                {
                    if (e.PropertyName != "Value")
                        return;

                    SetFilter();
                };
            }
        }