/// <summary> /// 重置对手 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnResetEenmey_Click(object sender, EventArgs e) { for (int i = 0; i < 敌方战场.BattleMinions.Length; i++) { var 狼骑兵 = HelperUtility.Get狼骑兵(); 狼骑兵.Init(); 敌方战场.BattleMinions[i] = 狼骑兵; } }
private void btnUserAbility变羊术_Click(object sender, EventArgs e) { var 变羊术 = HelperUtility.Get变羊术(); }
private void btnCreate奥术飞弹_Click(object sender, EventArgs e) { 奥术飞弹 = HelperUtility.Get奥术飞弹(); }