/// <summary> /// 销毁房间 /// </summary> /// <param name="room"></param> public void Destroy(FightRoom room) { foreach (var item in room.playerList) { if (IsFighting(item.UserId))//有些人提前离开了 就提前已经删除了 { uIdRidDic.Remove(item.UserId); } } rIdRoomDic.Remove(room.id); //清空房间 room.Destroy(); roomQueue.Enqueue(room); }
/// <summary> /// 创建房间 /// </summary> /// <param name="userIds"></param> /// <returns></returns> public FightRoom Creat(List <int> userIds) { FightRoom room = null; //if (roomQueue.Count > 0) //{ // room = roomQueue.Dequeue(); //} //else //{ // room = new FightRoom(id.Add_Get(),userIds); //} room = new FightRoom(id.Add_Get(), userIds); room.Init(userIds); //存储 foreach (var id in userIds) { uIdRidDic.Add(id, room.id); } rIdRoomDic.Add(room.id, room); return(room); }