public void run() { Console.WriteLine("starting Game. id = " + (short)id); GameCommand cmd = new GameCommand(); InitMsg msg = new InitMsg(); int i; Console.WriteLine("player 1: " + players[0].name); Console.WriteLine("player 2: " + players[1].name); Console.WriteLine("player 3: " + players[2].name); Console.WriteLine("player 4: " + players[3].name); msg.threadId = id; msg.players = new string[4]; for (i = 0; i < 4; ++i) { msg.players[i] = players[i].name; } for (i = 0; i < 4; ++i) { msg.cards = Cards.getHand(i); players[i].con.SendObject <InitMsg>("InitMsg", msg); } Thread.Sleep(100); cmd.meta = (char)0; cmd.data = trump; players[0].con.SendObject <GameCommand>("GameCommand", cmd); // !! Add a while that check if a client can answer in less than 15 s. If it can't, leave the game }
public void InitData(InitMsg msg) { gStart = true; nCards = 8; cards = msg.cards; players = msg.players; threadId = msg.threadId; displayPlayers(); displayCards(); }
private void processInitMsg(PacketHeader packetHeader, Connection connection, InitMsg msg) { Console.WriteLine("Got init message"); game.InitData(msg); }