public void AddPlayer(Player player) { if (listPlayer.SingleOrDefault(q => q.Id == player.Id) == null) { listPlayer.Add(player); } }
private void joinEvent(Game game, string[] words) { Player player = new Player() { Id = words[1], Name = words[3] }; game.AddPlayer(player); }
public object Clone() { Player softClone = new Player() { Army = this.Army, Headshots = this.Headshots, HeadshotsTaken = this.HeadshotsTaken, Id = this.Id, Name = this.Name, Stabs = this.Stabs, listAction = this.listAction }; softClone.CreateStatisctics(); return softClone; }
private void AddUpdateNightPlayer(Player player) { Player onList = listAllPlayers.SingleOrDefault(p => p.Id == player.Id); if (onList != null) { onList.AddAction(player.GetActions()); onList.BestPlayerCount = onList.BestPlayerCount + player.BestPlayerCount; onList.WorstPlayerCount = onList.WorstPlayerCount + player.WorstPlayerCount; } else { listAllPlayers.Add((Player)player.Clone()); } }
public void AddAction(Player playerTo, ActionType actionType, ModifierType modifier, Weapon weapon, WhereType where) { listAction.Add(new Action() { PlayerTo = playerTo, ActionType = actionType, Modifier = modifier, Weapon = weapon, Where = where}); }