/// <summary> /// depending on what is target speed it can have different meanings /// speed >> 0 ---> going forward /// speed ~= 0 ---> stand still mode /// speed << 0 ---> going backward /// </summary> /// <param name="sender"></param> /// <param name="args"></param> void Car_evTargetSpeedChanged(object sender, TargetSpeedChangedEventArgs args) { targetSpeedLocalCopy = args.GetTargetSpeed(); Logger.Log(this, String.Format("target speed changed to: {0}", args.GetTargetSpeed())); if (targetSpeedLocalCopy <= MAX_STAND_STILL_SPEED_IN_MPS && targetSpeedLocalCopy >= MIN_STAND_STILL_SPEED_IN_MPS) { Mode = RideMode.standStill; } else if (targetSpeedLocalCopy > MAX_STAND_STILL_SPEED_IN_MPS) { Mode = RideMode.forward; } else //if targetSpeedLocalCopy < MIN_STAND_STILL_SPEED_IN_MPS { Mode = RideMode.backward; } //this setter also sends event "evNewSpeedSettingCalculated" SpeedSteering = regulator.SetTargetValue(targetSpeedLocalCopy); }
void Model_evTargetSpeedChanged(object sender, TargetSpeedChangedEventArgs args) { Model.CarInfo.TargetSpeed = args.GetTargetSpeed(); }
void Model_evTargetSpeedChanged(object sender, TargetSpeedChangedEventArgs args) { UpdateTextBlock(textBlock_targetSpeed, args.GetTargetSpeed(), targetSpeedLabelData); }