internal void CECaptivityContinue(ref MenuCallbackArgs args) { CEPersistence.animationPlayEvent = false; try { if (PlayerCaptivity.CaptorParty != null) { string waitingList = new WaitingList().CEWaitingList(); if (waitingList != null) { GameMenu.ActivateGameMenu(waitingList); } else { new CESubModule().LoadTexture("default"); GameMenu.SwitchToMenu(PlayerCaptivity.CaptorParty.IsSettlement ? "settlement_wait" : "prisoner_wait"); } } else { new CESubModule().LoadTexture("default"); GameMenu.ExitToLast(); } } catch (Exception e) { CECustomHandler.ForceLogToFile("Critical Error: CECaptivityContinue : " + e); } }
internal void CECaptorContinue(MenuCallbackArgs args) { CEPersistence.animationPlayEvent = false; try { if (PlayerCaptivity.CaptorParty != null) { string waitingList = new WaitingList().CEWaitingList(); if (waitingList != null) { GameMenu.ActivateGameMenu(waitingList); } else { new CESubModule().LoadTexture("default"); GameMenu.SwitchToMenu(PlayerCaptivity.CaptorParty.IsSettlement ? "settlement_wait" : "prisoner_wait"); } } else { if (CECampaignBehavior.ExtraProps.menuToSwitchBackTo != null) { if (CECampaignBehavior.ExtraProps.menuToSwitchBackTo != "prisoner_wait") { GameMenu.SwitchToMenu(CECampaignBehavior.ExtraProps.menuToSwitchBackTo); } else { CECustomHandler.ForceLogToFile("General Error: CECaptorContinue : menuToSwitchBackTo : prisoner_wait"); if (Settlement.CurrentSettlement != null) { #if BETA EncounterManager.StartSettlementEncounter(MobileParty.MainParty, Settlement.CurrentSettlement); #else Campaign.Current.HandleSettlementEncounter(MobileParty.MainParty, Settlement.CurrentSettlement); #endif } else { GameMenu.ExitToLast(); } Campaign.Current.TimeControlMode = Campaign.Current.LastTimeControlMode; new CESubModule().LoadTexture("default"); return; } CECampaignBehavior.ExtraProps.menuToSwitchBackTo = null; if (CECampaignBehavior.ExtraProps.currentBackgroundMeshNameToSwitchBackTo != null) { args.MenuContext.SetBackgroundMeshName(CECampaignBehavior.ExtraProps.currentBackgroundMeshNameToSwitchBackTo); CECampaignBehavior.ExtraProps.currentBackgroundMeshNameToSwitchBackTo = null; } } else { if (Settlement.CurrentSettlement != null) { #if BETA EncounterManager.StartSettlementEncounter(MobileParty.MainParty, Settlement.CurrentSettlement); #else Campaign.Current.HandleSettlementEncounter(MobileParty.MainParty, Settlement.CurrentSettlement); #endif } else { GameMenu.ExitToLast(); } } Campaign.Current.TimeControlMode = Campaign.Current.LastTimeControlMode; new CESubModule().LoadTexture("default"); } } catch (Exception e) { CECampaignBehavior.ExtraProps.menuToSwitchBackTo = null; CECampaignBehavior.ExtraProps.currentBackgroundMeshNameToSwitchBackTo = null; CECustomHandler.ForceLogToFile("Critical Error: CECaptorContinue : " + e); } }