/// <summary> /// Adds two matrices. /// </summary> /// <param name="value1">The first matrix.</param> /// <param name="value2">The second matrix.</param> /// <returns>The sum of both values.</returns> #region public static JMatrix operator +(JMatrix value1, JMatrix value2) public static FPMatrix operator +(FPMatrix value1, FPMatrix value2) { FPMatrix result; FPMatrix.Add(ref value1, ref value2, out result); return(result); }
public static TSQuaternion LookRotation(FPVector3 forward, FPVector3 upwards) { return(CreateFromMatrix(FPMatrix.LookAt(forward, upwards))); }
/// <summary> /// Multiplies two matrices. /// </summary> /// <param name="value1">The first matrix.</param> /// <param name="value2">The second matrix.</param> /// <returns>The product of both values.</returns> #region public static JMatrix operator *(JMatrix value1,JMatrix value2) public static FPMatrix operator *(FPMatrix value1, FPMatrix value2) { FPMatrix result; FPMatrix.Multiply(ref value1, ref value2, out result); return(result); }