예제 #1
0
        /// <summary>
        /// Takes "bukalemun" values, converts them to "pixelated" values and saves for next drawing.
        /// </summary>
        /// <param name="dataPoints">An IEnumerable set of bukalemun type data points</param>
        public void SetPoints(IEnumerable <DataPoint> dataPoints)
        {
            // Convert bukalemunDataPoints into pixelatedDataPoints and add them to Ellipses & Polyliner classes //hypothetical == bukalemun?
            PointMarks.Reset();
            Polyliner.Reset();
            DataPoint temp_PixelatedDataPoint;

            foreach (DataPoint bukalemunDataPoint in dataPoints)
            {
                // Linear mapping from imagined "bukalemun 2D plane" to real "pixelated 2D plane"
                temp_PixelatedDataPoint   = bukalemunDataPoint;
                temp_PixelatedDataPoint.X = AxesWithOrigin.Origin.Item1 + temp_PixelatedDataPoint.X * AxesWithOrigin.XScalingFactor;
                temp_PixelatedDataPoint.Y = AxesWithOrigin.Origin.Item2 + temp_PixelatedDataPoint.Y * AxesWithOrigin.YScalingFactor;

                // Add the result of transformation as both a circle to the Ellipses and point to the Polyliner
                PointMarks.AddPoint(bukalemunDataPoint, temp_PixelatedDataPoint);
                Polyliner.AddPoint(new System.Windows.Point(temp_PixelatedDataPoint.X, temp_PixelatedDataPoint.Y));
            }
        }
예제 #2
0
        // Constructor function
        public Plotter(Canvas c)
        {
            // set properties
            CanvasToDrawOn    = c;
            PointMarksVisible = false;
            PolylineVisible   = true;

            PointMarks = new PointMarks(MarkerType.Triangle);
            Polyliner  = new Polyliner();
            AutoIncrementedDataPoints = new List <DataPoint>();

            CanvasToDrawOn.Width  = 650;
            CanvasToDrawOn.Height = 300;


            AxesWithOrigin = new AxesWithOrigin(CanvasToDrawOn.Width, CanvasToDrawOn.Height);
            // Instead of "AxesWithOrigin(double width, double height)" one can prefer "AxesWithOrigin(double width, double height, Tuple origin)" as default action like shown down below
            // AxesWithOrigin = new AxesWithOrigin(CanvasToDrawOn.Width, CanvasToDrawOn.Height, new System.Tuple<double, double>(CanvasToDrawOn.Width / 2, CanvasToDrawOn.Height));
            CanvasToDrawOn.Background = new SolidColorBrush(Colors.WhiteSmoke);
        }
예제 #3
0
 public void ResetAll()
 {
     AutoIncrementedDataPoints.Clear();
     PointMarks.Reset();
     Polyliner.Reset();
 }