private void EventSink_GameUpdated(int timeLeft) { ScriptRunner.Run(this.Browser, ScriptAction.GameUpdated, timeLeft); }
private void EventSink_GameReset() { ScriptRunner.Run(this.Browser, ScriptAction.GameReset, null); }
private void EventSink_GameFinished(Player winner) { ScriptRunner.Run(this.Browser, ScriptAction.GameFinished, winner.Board == World.Boards[1]); }
private void EventSink_GameInitialized() { ScriptRunner.Run(this.Browser, ScriptAction.GetReady, null); }
private void EventSink_GameTriggered() { ScriptRunner.Run(this.Browser, ScriptAction.CountdownStarted, null); }
private void EventSink_GameStarted() { ScriptRunner.Run(this.Browser, ScriptAction.GameStarted, null); }
private void EventSink_GameInitialized() { ScriptRunner.Run(this.Browser, ScriptAction.BlockNewcomers, null); }
private void EventSink_GameReset() { ScriptRunner.Run(this.Browser, ScriptAction.UnblockNewcomers, null); }