public void CreateNodeGo(LcNode node) { var cname = nodecolor(node.name); var nsize = nodesize(node); var go = NodeGo.MakeNodeGo(sman, node, nsize, cname, 1 - linkTrans); go.transform.parent = grcnodes.transform; }
public override void OnInspectorGUI() { DrawDefaultInspector(); //This goes first if (GUILayout.Button("Change Node Name")) // If the button is clicked { NodeGo nodego = (NodeGo)target; //The target script nodego.ChangeNodeName(); } }