private void GenerateRing(IslandRing ring) { foreach (var _ in Enumerable.Range(0, ring.MaxIslands)) { var island = RandomizeIsland(ring); CheckPosition(island.transform, ring.RingDistance); Islands.Add(island.transform); } }
private GameObject RandomizeIsland(IslandRing ring) { var position = GetPositionInRing(ring.RingDistance); if (ring.CanGenerateCities && MaxCities > 0) { if (RandomService.RollD100(CityChance)) { MaxCities--; return(Placer.PlaceCity(position).gameObject); } } return(Placer.PlaceIsland(position).gameObject); }