protected void OnDataChanged(object sender, DataChangeEventArgs e)
 {
     if (DataChange != null)
     {
         DataChange(sender, e);
     }
 }
예제 #2
0
 protected void OnDataChanged(object sender, DataChangeEventArgs e)
 {
     if (DataChange != null)
     {
         DataChange(sender, e);
     }
 }
예제 #3
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 protected void ConnetSever(object sender, DataChangeEventArgs e)
 {
     if (ConnectionServerHandle != null)
     {
         ConnectionServerHandle(sender, e);
     }
 }
예제 #4
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 private void LiveVehiclePacketHandleDataChange(object sender, DataChangeEventArgs e)
 {
     var livePacketHandle = (LiveRecognizerVehiclePacketHandle)sender;
     if (livePacketHandle == null) return;
     //�������
     ShowLiveVehicle(livePacketHandle);
 }
예제 #5
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 private void LiveRegognizerFacePacketHandleDataChange(object sender, DataChangeEventArgs e)
 {
     var livePacketHandle = (LiveRecognizerFacePacketHandle)sender;
     if (livePacketHandle == null) return;
     //������Ƶ
     //ShowLiveVideo(livePacketHandle);
 }
예제 #6
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 private void LiveFacePacketHandleDataChange(object sender, DataChangeEventArgs e)
 {
     if (radioGroupFace.SelectedIndex==0)
     {
         var livePacketHandle = (LiveRecognizerFacePacketHandle)sender;
         if (livePacketHandle == null) return;
         //��������
         ShowLiveFace(livePacketHandle);
     }
 }
예제 #7
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 private void LiveDecoderPacketHandleDataChange(object sender, DataChangeEventArgs e)
 {
     var livePacketHandle = (LiveDecoderPacketHandle)sender;
     if (livePacketHandle == null) return;
     //������Ƶ
     ShowLiveVideo(livePacketHandle);
 }
예제 #8
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 private void GtpConnectionServerHandle(object sender, DataChangeEventArgs e)
 {
     bool isConnect = Convert.ToBoolean(e.Name);
     if (isConnect)
     {
         ThreadPool.QueueUserWorkItem(obj => _getTransPacket.GetData(), null);
         ShowConnectionInfo(e.Ip, true);
     }
     else
     {
         ShowConnectionInfo(e.Ip, false);
     }
 }
예제 #9
0
 protected void ConnetSever(object sender, DataChangeEventArgs e)
 {
     if (ConnectionServerHandle != null)
     {
         ConnectionServerHandle(sender, e);
     }
 }