private void CheckANPRShapeTest(string cameraname, ShapeTest stest, Vehicle originVeh, bool left) { if (stest.hit && API.IsEntityAVehicle(stest.hitEntity)) { Vehicle hitVeh = (Vehicle)Vehicle.FromHandle(stest.hitEntity); bool positionedRight = Vector3.Distance(originVeh.GetOffsetPosition(Vector3.Left), hitVeh.Position) > Vector3.Distance(originVeh.GetOffsetPosition(Vector3.Right), hitVeh.Position); if ((left && positionedRight) || (positionedRight && !positionedRight)) { return; } string modelName = API.GetDisplayNameFromVehicleModel((uint)API.GetEntityModel(stest.hitEntity)); string plate = API.GetVehicleNumberPlateText(stest.hitEntity).Replace(" ", string.Empty); if (!checkedPlates.Contains(plate)) { checkedPlates.Add(plate); if (CameraTech.PlateInfo != null && CameraTech.PlateInfo.ContainsKey(plate)) { float distance = Vector3.Distance(stest.from, hitVeh.Position); string colour = VehicleColour.GetVehicleColour(stest.hitEntity).PrimarySimpleColourName; TriggerEvent("chatMessage", cameraname, new int[] { 255, 128, 0 }, colour + " " + modelName + ". " + plate + ". Dist: " + (int)Math.Round(distance) + ". ^*Markers: ^r" + CameraTech.PlateInfo[plate]); CameraTech.PlayANPRAlertSound(); ANPRInterface.VehicleANPRHeaderString = cameraname; ANPRInterface.VehicleANPRInfo = colour + " " + modelName + ". " + plate + "."; ANPRInterface.VehicleANPRMarkers = "~r~" + CameraTech.PlateInfo[plate]; ANPRInterface.FlashVehicleANPR(); } else { PlayANPRScanSound(); } } } }
public static VehicleColour GetVehicleColour(int handle) { int primary = -1; int secondary = -1; API.GetVehicleColours(handle, ref primary, ref secondary); VehicleColour vc = new VehicleColour(); vc.PrimaryColour = (EPaint)primary; vc.SecondaryColour = (EPaint)secondary; return(vc); }
public async void Main() { FixedANPR lastTriggeredANPRCamera = null; DateTime timeLastTriggeredANPRCamera = DateTime.Now; string lastTriggeredDir = ""; FixedANPR LastBlockedFixedANPR = null; DateTime timeLastBlockedANPR = DateTime.Now; while (true) { await Delay(5); if (Game.Player != null && Game.Player.Character != null && Game.Player.Character.Exists() && Game.Player.Character.IsInVehicle() && Game.Player.Character.CurrentVehicle.Exists()) { Vehicle playerVeh = Game.Player.Character.CurrentVehicle; if (BlipsCreated && !ANPRModels.Contains(playerVeh.Model)) { RemoveANPRBlips(); } else if (FixedANPRAlertsToggle && !BlipsCreated && ANPRModels.Contains(playerVeh.Model)) { CreateFixedANPRBlips(); } if (RouteBlip != null && RouteBlip.Exists() && Vector3.Distance(playerVeh.Position, RouteBlip.Position) < 140) { RouteBlip.ShowRoute = false; RouteBlip = null; } //Fixed ANPR Detection if (playerVeh.Driver == Game.Player.Character && playerVeh.Speed > 0.2f) { string plate = API.GetVehicleNumberPlateText(playerVeh.Handle).Replace(" ", string.Empty); if (PlateInfo.ContainsKey(plate)) { FixedANPR anpr = FixedANPRCameras.OrderBy(x => Vector3.Distance(x.Location, playerVeh.Position)).FirstOrDefault(); if (anpr != null) { float ZDiff = Math.Abs(anpr.Z - playerVeh.Position.Z); string dir = DegreesToCardinal(playerVeh.Heading); if (Vector3.Distance(anpr.Location, playerVeh.Position) <= FixedANPRRadius && ZDiff < 3.5f && (lastTriggeredANPRCamera != anpr || (DateTime.Now - timeLastTriggeredANPRCamera).Seconds > 20 || lastTriggeredDir != dir)) { if ((anpr != LastBlockedFixedANPR || (DateTime.Now - timeLastTriggeredANPRCamera).Seconds > 120) && API.GetRandomIntInRange(0, 100) < ANPRHitChance) { //alert hit await Delay(1800); dir = DegreesToCardinal(playerVeh.Heading); string modelName = API.GetDisplayNameFromVehicleModel((uint)API.GetEntityModel(playerVeh.Handle)); string colour = VehicleColour.GetVehicleColour(playerVeh.Handle).PrimarySimpleColourName; TriggerServerEvent("CameraTech:FixedANPRAlert", colour, modelName, anpr.Name, dir, plate); lastTriggeredANPRCamera = anpr; timeLastTriggeredANPRCamera = DateTime.Now; lastTriggeredDir = dir; LastBlockedFixedANPR = null; } else { if (LastBlockedFixedANPR != anpr) { timeLastBlockedANPR = DateTime.Now; } LastBlockedFixedANPR = anpr; } } } } } } else if (BlipsCreated) { RemoveANPRBlips(); } } }