}//end UpdatePrices void Update() { if (!inside) {//if not showing inside //this is so that it will stop the player moving, but will still allow rotation this.transform.Translate(Vector3.forward * transMult * Time.timeScale);//translate the player this.transform.Rotate(Input.GetAxisRaw("Vertical") * rotMult, Input.GetAxisRaw("Horizontal") * rotMult, 0);//rotate the player enter = CheckPos();//allowed to enter if close enough to a trade post }//end if not in inside if (!inside && Input.GetKey(KeyCode.Space)) //if pressing space Time.timeScale = 0;//pause //means that it is only possible to pause when is not showing the inside else Time.timeScale = 1;//else dont pause if (nearItem != null) {//if not null, then there is something to collect double mass = controller.goods[nearItem.groupID].goods[nearItem.itemID].mass * nearItem.number;//the mass of the items in the crate if (spaceRemaining >= mass) {//if has enough space remaining spaceRemaining -= mass;//remove the space remaining cargo[nearItem.groupID][nearItem.itemID] += nearItem.number;//add the items to the cargo hold pickup = "You collected " + nearItem.number + "\u00D7" + controller.goods[nearItem.groupID].goods[nearItem.itemID].name; textshow = Time.timeSinceLevelLoad;//set when the text first shown nearItem.Collected();//need to tell the item that it has been collected }//end if not enough space }//end if item in radar if (Time.timeSinceLevelLoad - textshow > 3)//if shown for more than 3 seconds, dont pickup = "";//set to blank so that the label doesnt need to be disabled }//end Update
}//end Update IEnumerator CollectItem () {//collect the item tS.allowGo = false;//stop the trader moving yield return new WaitForSeconds (droneTime);//pause for the set time tS.allowGo = true;//trader can now continue if (target != null) { CallumP.TradeSys.Item iS = target.GetComponent<CallumP.TradeSys.Item> ();//get the item script if(iS != null){//check if null as it may have been collected tS.items [iS.groupID].items [iS.itemID].number += iS.number;//increase the number being carreid tS.spaceRemaining -= iS.number * controller.goods [iS.groupID].goods [iS.itemID].mass;//decrease the cargo space remaining iS.Collected ();//IMPORTANT - need to say that the item has been collected so the spawner count can be updated }//end if not null }//end if target not null }//end CollectItem