// Use this for initialization void Start() { GameManager.Instance.CameraFollow = this; _transform = GetComponent <Transform>(); _sepiaEffect = GetComponent <SepiaTone>(); _playerInput = FindObjectOfType <Player_InputController>(); _sepiaEffect.enabled = false; _camera = GetComponent <Camera>(); }
// Use this for initialization void Awake() { _instance = this; _animator = GetComponent <Animator>(); _movement = GetComponent <Player_Movement>(); _input = GetComponent <Player_InputController>(); _hp = _OriginalHP; _transform = GetComponent <Transform>(); _cameraFollow = FindObjectOfType <Player_CameraFollow>(); _hpBar = FindObjectOfType <HPBarController>(); _hammer = GetComponent <Weapon_Hammer>(); }