} //Instance /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { singleton = null; if (disposing) { if (components != null) { components.Dispose(); } } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { singleton = null; if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); }