public SubmeshNode(SceneNode parent, Geometry g) : base(parent) { count = g.Count; offset = g.Offset; }
public void NextGeometry() { var current = submeshes.Last(); if (current.Count == 0) return; var g = new Geometry { Material = current.Material, Offset = triangles.Count * Vector3i.Size, Count = 0 }; submeshes.Add(g); }