private void SetPalette(FormatToken token, ConsolePalette palette, bool colorize) { if (colorize && token is PropertyToken) { if (palette.ArgumentBackground != Constants.DefaultConsoleColor) { _console.BackgroundColor = palette.ArgumentBackground; } if (palette.ArgumentForeground != Constants.DefaultConsoleColor) { _console.ForegroundColor = palette.ArgumentForeground; } } else { if (palette.Background != Constants.DefaultConsoleColor) { _console.BackgroundColor = palette.Background; } if (palette.Foreground != Constants.DefaultConsoleColor) { _console.ForegroundColor = palette.Foreground; } } }
private void SetPalette(FormatToken token, ConsolePalette palette, bool colorize) { if (colorize && token is PropertyToken) { _console.BackgroundColor = palette.ArgumentBackground; _console.ForegroundColor = palette.ArgumentForeground; } else { _console.BackgroundColor = palette.Background; _console.ForegroundColor = palette.Foreground; } }
private string GetColorEscapeCode(FormatToken token, ConsolePalette palette) { if (token is PropertyToken) { var result = _ansiBackgroundLookup[palette.ArgumentBackground]; result += _ansiLookup[palette.ArgumentForeground]; return(result); } else { var result = _ansiBackgroundLookup[palette.Background]; result += _ansiLookup[palette.Foreground]; return(result); } }
private void SetPalette(FormatToken token, ConsolePalette palette) { var property = token as PropertyToken; if (property != null) { _console.BackgroundColor = palette.ArgumentBackground; _console.ForegroundColor = palette.ArgumentForeground; } else { _console.BackgroundColor = palette.Background; _console.ForegroundColor = palette.Foreground; } }
public AnsiConsoleRenderer(IConsole console) { _console = console ?? throw new ArgumentNullException(nameof(console)); _palette = ConsolePalette.CreateLookup(_console); _ansiLookup = new Dictionary <ConsoleColor, string> { { Constants.DefaultConsoleColor, string.Empty }, // Default { ConsoleColor.DarkGray, "\u001b[30;1m" }, // Bright black { ConsoleColor.Red, "\u001b[31;1m" }, // Bright red { ConsoleColor.Green, "\u001b[32;1m" }, // Bright green { ConsoleColor.Yellow, "\u001b[33;1m" }, // Bright yellow { ConsoleColor.Blue, "\u001b[34;1m" }, // Bright blue { ConsoleColor.Magenta, "\u001b[35;1m" }, // Bright magenta { ConsoleColor.Cyan, "\u001b[36;1m" }, // Bright cyan { ConsoleColor.White, "\u001b[37;1m" }, // Bright white { ConsoleColor.Black, "\u001b[30m" }, // Black { ConsoleColor.DarkRed, "\u001b[31m" }, // Red { ConsoleColor.DarkGreen, "\u001b[32m" }, // Green { ConsoleColor.DarkYellow, "\u001b[33m" }, // Yellow { ConsoleColor.DarkBlue, "\u001b[34m" }, // Blue { ConsoleColor.DarkMagenta, "\u001b[35m" }, // Magenta { ConsoleColor.DarkCyan, "\u001b[36m" }, // Cyan { ConsoleColor.Gray, "\u001b[37m" }, // White }; _ansiBackgroundLookup = new Dictionary <ConsoleColor, string> { { Constants.DefaultConsoleColor, string.Empty }, // Default { ConsoleColor.DarkGray, "\u001b[40;1m" }, // Bright black { ConsoleColor.Red, "\u001b[41;1m" }, // Bright red { ConsoleColor.Green, "\u001b[42;1m" }, // Bright green { ConsoleColor.Yellow, "\u001b[43;1m" }, // Bright yellow { ConsoleColor.Blue, "\u001b[44;1m" }, // Bright blue { ConsoleColor.Magenta, "\u001b[45;1m" }, // Bright magenta { ConsoleColor.Cyan, "\u001b[46;1m" }, // Bright cyan { ConsoleColor.White, "\u001b[47;1m" }, // Bright white { ConsoleColor.Black, "\u001b[40m" }, // Black { ConsoleColor.DarkRed, "\u001b[41m" }, // Red { ConsoleColor.DarkGreen, "\u001b[42m" }, // Green { ConsoleColor.DarkYellow, "\u001b[43m" }, // Yellow { ConsoleColor.DarkBlue, "\u001b[44m" }, // Blue { ConsoleColor.DarkMagenta, "\u001b[45m" }, // Magenta { ConsoleColor.DarkCyan, "\u001b[46m" }, // Cyan { ConsoleColor.Gray, "\u001b[47m" }, // White }; }
public ConsoleRenderer(IConsole console) { _console = console ?? throw new ArgumentNullException(); _palette = ConsolePalette.CreateLookup(_console); }