public void OnLoad()
        {
            Viewport       = new Viewport(TimelineWindow);
            Outliner       = new Outliner();
            PropertyWindow = new PropertyWindow();

            Viewport.OnLoad();
            TimelineWindow.OnLoad();
        }
        public void Render(int workspaceID)
        {
            var windowFlags = ImGuiWindowFlags.NoCollapse;

            if (Layout == WorkspaceLayout.Viewport)
            {
                LoadWindow(GetWindowName("Viewport", workspaceID), windowFlags | ImGuiWindowFlags.MenuBar, Viewport.Render);
                LoadWindow(GetWindowName("Timeline", workspaceID), windowFlags, TimelineWindow.Render);
            }

            LoadWindow(GetWindowName("Properties", workspaceID), windowFlags, () => PropertyWindow.Render(Viewport.Pipeline, Outliner, TimelineWindow));
            LoadWindow(GetWindowName("Outliner", workspaceID), windowFlags, () => Outliner.Render());
            LoadWindow(GetWindowName("Undo History", workspaceID), windowFlags, () => UndoWindow.Render());
        }
        public void Render(Pipeline pipeline, Outliner outliner, TimelineWindow timeline)
        {
            //Display based on selected objects
            var node = outliner.SelectedNode;

            if (node == null)
            {
                return;
            }

            bool valueChanged = ActiveNode != node;

            if (valueChanged)
            {
                ActiveNode = node;
            }

            //Clear and reset all animations when an animation is clicked.
            if (valueChanged && node.Tag is Toolbox.Core.Animations.STAnimation)
            {
                timeline.ResetAnimations();
            }

            //Check for editor purpose node handling
            foreach (var n in outliner.SelectedNodes)
            {
                CheckEditorSelectedNodes(pipeline, timeline, n, valueChanged);
            }

            //Archive files have multiple purpose editors (hex, tag properties, text previewer)
            if (node is ArchiveHiearchy)
            {
                LoadArchiveProperties(node, valueChanged);
            }
            else
            {
                LoadProperties(node, valueChanged);
            }
        }
예제 #4
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        public void Render()
        {
            //Menu
            if (ImGui.BeginMenuBar())
            {
                if (ImGui.BeginMenu("View Setting"))
                {
                    if (ImGui.BeginMenu("Background"))
                    {
                        ImGui.Checkbox("Display", ref DrawableBackground.Display);
                        ImGui.ColorEdit3("Color Top", ref DrawableBackground.BackgroundTop);
                        ImGui.ColorEdit3("Color Bottom", ref DrawableBackground.BackgroundBottom);
                        ImGui.EndMenu();
                    }
                    if (ImGui.BeginMenu("Grid"))
                    {
                        ImGui.Checkbox("Display", ref DrawableFloor.Display);
                        ImGui.ColorEdit4("Grid Color", ref DrawableFloor.GridColor);
                        ImGui.InputInt("Grid Cell Count", ref Toolbox.Core.Runtime.GridSettings.CellAmount);
                        ImGui.InputFloat("Grid Cell Size", ref Toolbox.Core.Runtime.GridSettings.CellSize);
                        ImGui.EndMenu();
                    }

                    // ImGui.Checkbox("VSync", ref Toolbox.Core.Runtime.EnableVSync);
                    ImGui.Checkbox("Wireframe", ref Toolbox.Core.Runtime.RenderSettings.Wireframe);
                    ImGui.Checkbox("WireframeOverlay", ref Toolbox.Core.Runtime.RenderSettings.WireframeOverlay);
                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu($"Shading [{Runtime.DebugRendering}]"))
                {
                    foreach (var mode in Enum.GetValues(typeof(Runtime.DebugRender)))
                    {
                        bool isSelected = (Runtime.DebugRender)mode == Runtime.DebugRendering;
                        if (ImGui.Selectable(mode.ToString(), isSelected))
                        {
                            Runtime.DebugRendering = (Runtime.DebugRender)mode;
                        }
                        if (isSelected)
                        {
                            ImGui.SetItemDefaultFocus();
                        }
                    }
                    ImGui.EndMenu();
                }

                if (ImGui.BeginMenu("Camera"))
                {
                    if (ImGui.Button("Reset Transform"))
                    {
                        Pipeline._context.Camera.TargetPosition = new OpenTK.Vector3(0, 1, -5);
                        Pipeline._context.Camera.RotationX      = 0;
                        Pipeline._context.Camera.RotationY      = 0;
                        Pipeline._context.Camera.UpdateMatrices();
                    }
                    ImGuiHelper.InputFromBoolean("Orthographic", Pipeline._context.Camera, "IsOrthographic");

                    ImGuiHelper.InputFromFloat("Fov (Degrees)", Pipeline._context.Camera, "FovDegrees", true, 1f);
                    if (Pipeline._context.Camera.FovDegrees != 45)
                    {
                        ImGui.SameLine(); if (ImGui.Button("Reset"))
                        {
                            Pipeline._context.Camera.FovDegrees = 45;
                        }
                    }

                    ImGuiHelper.InputFromFloat("ZFar", Pipeline._context.Camera, "ZFar", true, 1f);
                    if (Pipeline._context.Camera.ZFar != 100000.0f)
                    {
                        ImGui.SameLine(); if (ImGui.Button("Reset"))
                        {
                            Pipeline._context.Camera.ZFar = 100000.0f;
                        }
                    }

                    ImGuiHelper.InputFromFloat("ZNear", Pipeline._context.Camera, "ZNear", true, 0.1f);
                    if (Pipeline._context.Camera.ZNear != 0.1f)
                    {
                        ImGui.SameLine(); if (ImGui.Button("Reset"))
                        {
                            Pipeline._context.Camera.ZNear = 0.1f;
                        }
                    }

                    ImGuiHelper.InputFromFloat("Zoom Speed", Pipeline._context.Camera, "ZoomSpeed", true, 0.1f);
                    if (Pipeline._context.Camera.ZoomSpeed != 1.0f)
                    {
                        ImGui.SameLine(); if (ImGui.Button("Reset"))
                        {
                            Pipeline._context.Camera.ZoomSpeed = 1.0f;
                        }
                    }

                    ImGuiHelper.InputFromFloat("Pan Speed", Pipeline._context.Camera, "PanSpeed", true, 0.1f);
                    if (Pipeline._context.Camera.PanSpeed != 1.0f)
                    {
                        ImGui.SameLine(); if (ImGui.Button("Reset"))
                        {
                            Pipeline._context.Camera.PanSpeed = 1.0f;
                        }
                    }

                    ImGui.EndMenu();
                }
                if (ImGui.BeginMenu("Reset Animations"))
                {
                    parentWindow.Reset();
                    ImGui.EndMenu();
                }

                ImGui.EndMenuBar();

                var menuBG = ImGui.GetStyle().Colors[(int)ImGuiCol.MenuBarBg];
                ImGui.PushStyleColor(ImGuiCol.WindowBg, menuBG);
                ImGui.PushStyleColor(ImGuiCol.ChildBg, menuBG);
                if (ImGui.BeginChild("viewport_menu2", new System.Numerics.Vector2(350, 22)))
                {
                    ImGui.AlignTextToFramePadding();
                    ImGui.Text("Active Model(s)");
                    ImGui.SameLine();
                    if (ImGui.BeginCombo("##model_select", selectedModel))
                    {
                        bool isSelected = "All Models" == selectedModel;
                        if (ImGui.Selectable("All Models", isSelected))
                        {
                            selectedModel = "All Models";
                        }
                        if (isSelected)
                        {
                            ImGui.SetItemDefaultFocus();
                        }

                        foreach (var file in Pipeline.Files)
                        {
                            string name = file.Renderer.Name;
                            isSelected = name == selectedModel;

                            if (ImGui.Selectable(name, isSelected))
                            {
                                selectedModel = name;
                            }
                            if (isSelected)
                            {
                                ImGui.SetItemDefaultFocus();
                            }
                        }
                        ImGui.EndCombo();
                    }
                }
                ImGui.EndChild();
                ImGui.PopStyleColor(2);
            }

            //Make sure the entire viewport is within a child window to have accurate mouse and window sizing relative to the space it uses.
            if (ImGui.BeginChild("viewport_child1"))
            {
                var size = ImGui.GetWindowSize();
                if (Pipeline.Width != (int)size.X || Pipeline.Height != (int)size.Y)
                {
                    Pipeline.Width  = (int)size.X;
                    Pipeline.Height = (int)size.Y;
                    Pipeline.OnResize();
                }

                Pipeline.RenderScene();

                if (ImGui.IsWindowFocused() && ImGui.IsWindowHovered() || ForceUpdate || _mouseDown)
                {
                    ForceUpdate = false;

                    if (!onEnter)
                    {
                        Pipeline.ResetPrevious();
                        onEnter = true;
                    }

                    //Only update scene when necessary
                    UpdateCamera();
                }
                else
                {
                    onEnter = false;

                    //Reset drag/dropped model data if mouse leaves the viewport during a drag event
                    if (DragDroppedModel != null)
                    {
                        DragDroppedModel.DragDroppedOnLeave();
                        DragDroppedModel = null;
                    }
                }

                var id = Pipeline.GetViewportTexture();
                ImGui.Image((IntPtr)id, size, new System.Numerics.Vector2(0, 1), new System.Numerics.Vector2(1, 0));

                if (ImGui.BeginDragDropTarget())
                {
                    ImGuiPayloadPtr outlinerDrop = ImGui.AcceptDragDropPayload("OUTLINER_ITEM",
                                                                               ImGuiDragDropFlags.AcceptNoDrawDefaultRect | ImGuiDragDropFlags.AcceptBeforeDelivery);

                    if (outlinerDrop.IsValid())
                    {
                        //Drag/drop things onto meshes
                        var mouseInfo = CreateMouseState();
                        var picked    = Pipeline.GetPickedObject(mouseInfo);
                        //Picking object changed.
                        if (DragDroppedModel != picked)
                        {
                            //Set exit drop event for previous model
                            if (DragDroppedModel != null)
                            {
                                DragDroppedModel.DragDroppedOnLeave();
                            }

                            DragDroppedModel = picked;

                            //Model has changed so call the enter event
                            if (picked != null)
                            {
                                picked.DragDroppedOnEnter();
                            }
                        }

                        if (picked != null)
                        {
                            //Set the drag/drop event
                            var node = Outliner.GetDragDropNode();
                            picked.DragDropped(node.Tag);
                        }
                    }
                    ImGui.EndDragDropTarget();
                }
            }
            ImGui.EndChild();
        }