예제 #1
0
        /// <summary>
        /// 断开子连接
        /// </summary>
        /// <param name="userToken"></param>
        public void CloseClientSocket(AsyncSocketUserToken userToken)
        {
            if (userToken.ConnectSocket == null)
            {
                return;
            }
            string socketInfo = string.Format("Local Address: {0} Remote Address: {1}", userToken.ConnectSocket.LocalEndPoint,
                                              userToken.ConnectSocket.RemoteEndPoint);

            if (OnReturnMSG != null)
            {
                OnReturnMSG(string.Format("Client connection disconnected. {0}", socketInfo));
            }

            try
            {
                userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
            }
            catch (Exception E)
            {
                if (OnReturnMSG != null)
                {
                    OnReturnMSG(string.Format("CloseClientSocket Disconnect client {0} error, message: {1}", socketInfo, E.Message));
                }
            }

            userToken.ConnectSocket.Close();
            userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源

            m_maxNumberAcceptedClients.Release();
            m_asyncSocketUserTokenPool.Push(userToken);
            m_asyncSocketUserTokenList.Remove(userToken);
        }
예제 #2
0
        void IO_Completed(object sender, SocketAsyncEventArgs asyncEventArgs)
        {
            AsyncSocketUserToken userToken = asyncEventArgs.UserToken as AsyncSocketUserToken;

            userToken.ActiveDateTime = DateTime.Now;
            try
            {
                lock (userToken)
                {
                    if (asyncEventArgs.LastOperation == SocketAsyncOperation.Receive)
                    {
                        ProcessReceive(asyncEventArgs);
                    }
                    else if (asyncEventArgs.LastOperation == SocketAsyncOperation.Send)
                    {
                        ProcessSend(asyncEventArgs);
                    }
                    else
                    {
                        throw new ArgumentException("The last operation completed on the socket was not a receive or send");
                    }
                }
            }
            catch (Exception E)
            {
                if (OnReturnMSG != null)
                {
                    OnReturnMSG(string.Format("IO_Completed {0} error, message: {1}", userToken.ConnectSocket, E.Message));
                }
            }
        }
예제 #3
0
        /// <summary>
        /// 接入后期处理,子连接作接受等待,并作下次连接等待
        /// </summary>
        /// <param name="acceptEventArgs"></param>
        private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs)
        {
            if (OnReturnMSG != null)
            {
                OnReturnMSG(string.Format("Client connection accepted. Local Address: {0}, Remote Address: {1}", acceptEventArgs.AcceptSocket.LocalEndPoint, acceptEventArgs.AcceptSocket.RemoteEndPoint));
            }

            AsyncSocketUserToken userToken = m_asyncSocketUserTokenPool.Pop();

            m_asyncSocketUserTokenList.Add(userToken); //添加到正在连接列表
            userToken.ConnectSocket   = acceptEventArgs.AcceptSocket;
            userToken.ConnectDateTime = DateTime.Now;

            try
            {
                bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求
                if (!willRaiseEvent)
                {
                    lock (userToken)
                    {
                        ProcessReceive(userToken.ReceiveEventArgs);
                    }
                }
            }
            catch (Exception E)
            {
                if (OnReturnMSG != null)
                {
                    OnReturnMSG(string.Format("Accept client {0} error, message: {1}", userToken.ConnectSocket, E.Message));
                }
            }

            StartAccept(acceptEventArgs); //把当前异步事件释放,等待下次连接
        }
예제 #4
0
 public void Remove(AsyncSocketUserToken userToken)
 {
     lock (m_list)
     {
         m_list.Remove(userToken);
     }
 }
예제 #5
0
 public void Add(AsyncSocketUserToken userToken)
 {
     lock (m_list)
     {
         m_list.Add(userToken);
     }
 }
예제 #6
0
 public void CopyList(ref AsyncSocketUserToken[] array)
 {
     lock (m_list)
     {
         array = new AsyncSocketUserToken[m_list.Count];
         m_list.CopyTo(array);
     }
 }
예제 #7
0
 public void Push(AsyncSocketUserToken item)
 {
     if (item == null)
     {
         throw new ArgumentException("Items added to a AsyncSocketUserToken cannot be null");
     }
     lock (m_pool)
     {
         m_pool.Push(item);
     }
 }
예제 #8
0
        /// <summary>
        /// 初始化资源
        /// </summary>
        public void InitUserToken()
        {
            AsyncSocketUserToken userToken;

            for (int i = 0; i < m_numConnections; i++) //按照连接数建立读写对象
            {
                userToken = new AsyncSocketUserToken(m_receiveBufferSize);
                userToken.ReceiveEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                userToken.SendEventArgs.Completed    += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                m_asyncSocketUserTokenPool.Push(userToken);
            }
        }
예제 #9
0
        public AsyncSocketInvokeElement(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken)
        {
            m_asyncSocketServer    = asyncSocketServer;
            m_asyncSocketUserToken = asyncSocketUserToken;

            m_netByteOrder = false;

            //m_incomingDataParser = new IncomingDataParser();
            //m_outgoingDataAssembler = new OutgoingDataAssembler();

            m_sendAsync = false;

            m_connectDT = DateTime.UtcNow;
            m_activeDT  = DateTime.UtcNow;
        }
예제 #10
0
        private bool ProcessSend(SocketAsyncEventArgs sendEventArgs)
        {
            AsyncSocketUserToken userToken = sendEventArgs.UserToken as AsyncSocketUserToken;

            if (userToken.AsyncSocketInvokeElement == null)
            {
                return(false);
            }
            userToken.ActiveDateTime = DateTime.Now;
            if (sendEventArgs.SocketError == SocketError.Success)
            {
                return(userToken.AsyncSocketInvokeElement.SendCompleted()); //调用子类回调函数
            }
            else
            {
                CloseClientSocket(userToken);
                return(false);
            }
        }
예제 #11
0
 private void BuildingSocketInvokeElement(AsyncSocketUserToken userToken)
 {
     //byte flag = userToken.ReceiveEventArgs.Buffer[userToken.ReceiveEventArgs.Offset];
     //if (flag == (byte)ProtocolFlag.Upload)
     //    userToken.AsyncSocketInvokeElement = new UploadSocketProtocol(this, userToken);
     //else if (flag == (byte)ProtocolFlag.Download)
     //    userToken.AsyncSocketInvokeElement = new DownloadSocketProtocol(this, userToken);
     //else if (flag == (byte)ProtocolFlag.RemoteStream)
     //    userToken.AsyncSocketInvokeElement = new RemoteStreamSocketProtocol(this, userToken);
     //else if (flag == (byte)ProtocolFlag.Throughput)
     //    userToken.AsyncSocketInvokeElement = new ThroughputSocketProtocol(this, userToken);
     //else if (flag == (byte)ProtocolFlag.Control)
     //    userToken.AsyncSocketInvokeElement = new ControlSocketProtocol(this, userToken);
     //else if (flag == (byte)ProtocolFlag.LogOutput)
     //    userToken.AsyncSocketInvokeElement = new LogOutputSocketProtocol(this, userToken);
     //if (userToken.AsyncSocketInvokeElement != null)
     //{
     //    Program.Logger.InfoFormat("Building socket invoke element {0}.Local Address: {1}, Remote Address: {2}",
     //        userToken.AsyncSocketInvokeElement, userToken.ConnectSocket.LocalEndPoint, userToken.ConnectSocket.RemoteEndPoint);
     //}
 }
예제 #12
0
        /// <summary>
        /// 接收处理
        /// </summary>
        /// <param name="receiveEventArgs"></param>
        private void ProcessReceive(SocketAsyncEventArgs receiveEventArgs)
        {
            AsyncSocketUserToken userToken = receiveEventArgs.UserToken as AsyncSocketUserToken;

            if (userToken.ConnectSocket == null)
            {
                return;
            }
            userToken.ActiveDateTime = DateTime.Now;
            if (userToken.ReceiveEventArgs.BytesTransferred > 0 && userToken.ReceiveEventArgs.SocketError == SocketError.Success)
            {
                int offset = userToken.ReceiveEventArgs.Offset;
                int count  = userToken.ReceiveEventArgs.BytesTransferred;
                if ((userToken.AsyncSocketInvokeElement == null) & (userToken.ConnectSocket != null)) //存在Socket对象,并且没有绑定协议对象,则进行协议对象绑定
                {
                    BuildingSocketInvokeElement(userToken);
                    offset = offset + 1;
                    count  = count - 1;
                }
                if (userToken.AsyncSocketInvokeElement == null) //如果没有解析对象,提示非法连接并关闭连接
                {
                    if (OnReturnMSG != null)
                    {
                        OnReturnMSG(string.Format("Illegal client connection. Local Address: {0}, Remote Address: {1}",
                                                  userToken.ConnectSocket.LocalEndPoint, userToken.ConnectSocket.RemoteEndPoint));
                    }

                    CloseClientSocket(userToken);
                }
                else
                {
                    if (count > 0) //处理接收数据
                    {
                        if (!userToken.AsyncSocketInvokeElement.ProcessReceive(userToken.ReceiveEventArgs.Buffer, offset, count))
                        { //如果处理数据返回失败,则断开连接
                            CloseClientSocket(userToken);
                        }
                        else //否则投递下次介绍数据请求
                        {
                            bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求
                            if (!willRaiseEvent)
                            {
                                ProcessReceive(userToken.ReceiveEventArgs);
                            }
                        }
                    }
                    else
                    {
                        bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求
                        if (!willRaiseEvent)
                        {
                            ProcessReceive(userToken.ReceiveEventArgs);
                        }
                    }
                }
            }
            else//接收错误
            {
                CloseClientSocket(userToken);
            }
        }