//回合结束:回调函数 protected virtual void OnTurnEnd(T unit) { unit.OnTurnEnd(); if (unit.IsPlayer()) { BaseInputMgr.PushUnitSelect(false); } }
//回合开始:回调函数 protected virtual void OnTurnStart(T unit, bool isForce) { unit.OnTurnStart(isForce); if (unit.IsPlayer()) { BaseInputMgr.PushUnitSelect(true); } }