public static object[] ReadEntityMetadata(Wrapped wSock) { var MetadataDict = new Dictionary<int, object>(); do { var item = wSock.readByte(); if (item == 127) break; var index = item & 0x1F; var type = item >> 5; switch (type) { case 0: MetadataDict.Add(index, wSock.readByte()); break; case 1: MetadataDict.Add(index, wSock.readShort()); break; case 2: MetadataDict.Add(index, wSock.readInt()); break; case 3: MetadataDict.Add(index, wSock.readFloat()); break; case 4: MetadataDict.Add(index, wSock.readString()); break; case 5: MetadataDict.Add(index, ReadSlot(wSock)); break; case 6: MetadataDict.Add(index, new Vector(wSock.readInt(), wSock.readInt(), wSock.readInt())); break; } } while (true); MetadataDict.OrderBy(o => o.Key); // -- Order the dictionary based on the index values return MetadataDict.Values.ToArray(); // -- Return the data as an array. }
public void Read(Wrapped wSock) { WindowId = wSock.readByte(); WindowType = wSock.readString(); WindowTitle = wSock.readString(); NumberOfSlots = wSock.readByte(); if (WindowType == "EntityHorse") EntityID = wSock.readInt(); }
public static SlotData ReadSlot(Wrapped wSock) { var Data = new SlotData(); Data.ID = wSock.readShort(); if (Data.ID == -1) { Data.ID = 0; Data.ItemCount = 0; Data.ItemDamage = 0; return Data; } Data.ItemCount = wSock.readByte(); Data.ItemDamage = wSock.readShort(); var NBTLength = wSock.readShort(); if (NBTLength == -1) return Data; Data.NbtData = wSock.readByteArray(NBTLength); return Data; }
public void Read(Wrapped wSock) { EntityID = wSock.readVarInt(); Animation = wSock.readByte(); }
public void Read(Wrapped wSock) { Dimension = wSock.readInt(); // -- Only possible values for this are -1, 0, and 1.. No reason for it to be an int and waste 4 bytes. Thanks mojang. Difficulty = wSock.readByte(); Gamemode = wSock.readByte(); LevelType = wSock.readString(); }
public void Read(Wrapped wSock) { X = wSock.readInt(); Y = wSock.readByte(); Z = wSock.readInt(); Direction = wSock.readSByte(); Helditem = WrappedExtension.ReadSlot(wSock); CursorpositionX = wSock.readSByte(); CursorpositionY = wSock.readSByte(); CursorpositionZ = wSock.readSByte(); Slot = wSock.readShort(); }
public void Read(Wrapped wSock) { X = wSock.readInt(); Y = wSock.readShort(); Z = wSock.readInt(); Action = wSock.readByte(); Datalength = wSock.readShort(); NBTData = wSock.readByteArray(Datalength); }
public void Read(Wrapped wSock) { WindowID = wSock.readByte(); Property = wSock.readShort(); Value = wSock.readShort(); }
public void Read(Wrapped wSock) { PlayerUUID = new Guid(wSock.readByteArray(16)); X = wSock.readInt(); Y = wSock.readInt(); Z = wSock.readInt(); Yaw = wSock.readByte(); Pitch = wSock.readByte(); CurrentItem = wSock.readShort(); Metadata = WrappedExtension.ReadEntityMetadata(wSock); }
public void Read(Wrapped wSock) { Animation = wSock.readByte(); }
public void Read(Wrapped wSock) { Dimension = wSock.readInt(); Difficulty = wSock.readByte(); Gamemode = wSock.readByte(); LevelType = wSock.readString(); }
public void Read(Wrapped wSock) { Locale = wSock.readString(); ViewDistance = wSock.readSByte(); ChatMode = wSock.readSByte(); ChatColors = wSock.readBool(); DisplayedSkinParts = wSock.readByte(); }
public void Read(Wrapped wSock) { Forward = wSock.readFloat(); Flags = wSock.readByte(); }
public void Read(Wrapped wSock) { Difficulty = wSock.readByte(); }
public void Read(Wrapped wSock) { WindowID = wSock.readByte(); Count = wSock.readShort(); for (int i = 0; i < Count; i++) Slots[i] = WrappedExtension.ReadSlot(wSock); }
public void Read(Wrapped wSock) { WindowID = wSock.readByte(); }
public void Read(Wrapped wSock) { WindowID = wSock.readByte(); Count = wSock.readShort(); Slotdata = new SlotData[Count]; for (int x = 0; x < Count; x++) Slotdata[x] = WrappedExtension.ReadSlot(wSock); }
public void Read(Wrapped wSock) { Type = wSock.readSByte(); X = wSock.readInt(); Y = wSock.readInt(); Z = wSock.readInt(); Pitch = wSock.readByte(); Yaw = wSock.readByte(); Data = WrappedExtension.ReadObjectMetadata(wSock); }
public void Read(Wrapped wSock) { WindowID = wSock.readByte(); Actionnumber = wSock.readShort(); Accepted = wSock.readBool(); }
public void Read(Wrapped wSock) { EntityID = wSock.readVarInt(); Type = wSock.readByte(); X = wSock.readInt(); Y = wSock.readInt(); Z = wSock.readInt(); Pitch = wSock.readSByte(); HeadPitch = wSock.readSByte(); Yaw = wSock.readSByte(); VelocityX = wSock.readShort(); VelocityY = wSock.readShort(); VelocityZ = wSock.readShort(); Metadata = WrappedExtension.ReadEntityMetadata(wSock); }
public void Read(Wrapped wSock) { Status = wSock.readSByte(); X = wSock.readInt(); Y = wSock.readByte(); Z = wSock.readInt(); Face = wSock.readSByte(); }
public void Read(Wrapped wSock) { X = wSock.readInt(); Y = wSock.readByte(); Z = wSock.readInt(); BlockID = wSock.readVarInt(); BlockMetadata = wSock.readByte(); }
public void Read(Wrapped wSock) { EntityID = wSock.readInt(); Gamemode = wSock.readByte(); Dimension = wSock.readSByte(); Difficulty = wSock.readByte(); MaxPlayers = wSock.readByte(); LevelType = wSock.readString(); }
public void Read(Wrapped wSock) { X = wSock.readInt(); Y = wSock.readShort(); Z = wSock.readInt(); Byte1 = wSock.readByte(); Byte2 = wSock.readByte(); BlockType = wSock.readVarInt(); }
public void Read(Wrapped wSock) { EntityID = wSock.readInt(); X = wSock.readInt(); Y = wSock.readByte(); Z = wSock.readInt(); }
public void Read(Wrapped wSock) { SoundName = wSock.readString(); EffectpositionX = wSock.readInt(); EffectpositionY = wSock.readInt(); EffectpositionZ = wSock.readInt(); Volume = wSock.readFloat(); Pitch = wSock.readByte(); }
public static ModifierData ReadModifierData(Wrapped wSock) { var Data = new ModifierData(); Data.UUID = wSock.readByteArray(16); // -- Because f**k Minecraft. Data.Amount = wSock.readDouble(); Data.Operation = wSock.readByte(); return Data; }
public void Read(Wrapped wSock) { Reason = wSock.readByte(); Value = wSock.readFloat(); }
public void Read(Wrapped wSock) { Windowid = wSock.readByte(); InventoryType = wSock.readByte(); Windowtitle = wSock.readString(); NumberofSlots = wSock.readByte(); Useprovidedwindowtitle = wSock.readBool(); EntityID = wSock.readInt(); }
public void Read(Wrapped wSock) { Location = new Position().Unpack(wSock.readLong()); Byte1 = wSock.readByte(); Byte2 = wSock.readByte(); BlockType = wSock.readVarInt(); }