public static NetworkResponse Parse(MemoryStream dataStream)
        {
            ResponseEcosystem response = new ResponseEcosystem();

            response.status = DataReader.ReadShort(dataStream);

            List <Zone> zones = new List <Zone>();

            if (response.status == 0)
            {
                int eco_id = DataReader.ReadInt(dataStream);

                Ecosystem ecosystem = new Ecosystem(eco_id);
                ecosystem.type  = DataReader.ReadShort(dataStream);
                ecosystem.score = DataReader.ReadInt(dataStream);

                int player_id = DataReader.ReadInt(dataStream);

                Player player = new Player(player_id);
                player.name = DataReader.ReadString(dataStream);

                string[] rgb = DataReader.ReadString(dataStream).Split(',');
                player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

                ecosystem.player = player;

                string zone_str = DataReader.ReadString(dataStream);
                foreach (string item in zone_str.Split(';'))
                {
                    if (item == "")
                    {
                        continue;
                    }

                    string[] temp = item.Split(',');

                    Zone zone = new Zone(int.Parse(temp[0]));
                    zone.row          = short.Parse(temp[1]);
                    zone.column       = short.Parse(temp[2]);
                    zone.terrain_type = short.Parse(temp[3]);
                    zone.v_capacity   = int.Parse(temp[4]);

                    zones.Add(zone);
                }
                ecosystem.zones = zones;

                response.ecosystem = ecosystem;
            }

            return(response);
        }
        public static NetworkResponse Parse(MemoryStream dataStream)
        {
            ResponseEcosystem response = new ResponseEcosystem();
            response.status = DataReader.ReadShort(dataStream);

            List<Zone> zones = new List<Zone>();

            if (response.status == 0) {
            int eco_id = DataReader.ReadInt(dataStream);

            Ecosystem ecosystem = new Ecosystem(eco_id);
            ecosystem.type = DataReader.ReadShort(dataStream);
            ecosystem.score = DataReader.ReadInt(dataStream);

            int player_id = DataReader.ReadInt(dataStream);

            Player player = new Player(player_id);
            player.name = DataReader.ReadString(dataStream);

            string[] rgb = DataReader.ReadString(dataStream).Split(',');
            player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

            ecosystem.player = player;

            string zone_str = DataReader.ReadString(dataStream);
            foreach (string item in zone_str.Split(';')) {
                if (item == "") {
                    continue;
                }

                string[] temp = item.Split(',');

                Zone zone = new Zone(int.Parse(temp[0]));
                zone.row = short.Parse(temp[1]);
                zone.column = short.Parse(temp[2]);
                zone.terrain_type = short.Parse(temp[3]);
                zone.v_capacity = int.Parse(temp[4]);

                zones.Add(zone);
            }
            ecosystem.zones = zones;

            response.ecosystem = ecosystem;
            }

            return response;
        }