public static void SetCVVTuberSettings() { GameObject cVVTuberModel = GameObject.Find("CVVTuberModel"); if (cVVTuberModel != null) { //Undo.RecordObject(cVVTuberModel.transform.localEulerAngles, "Change cVVTuberModel.transform.localEulerAngles"); //cVVTuberModel.transform.localEulerAngles = new Vector3 (0, 180, 0); Animator animator = cVVTuberModel.GetComponent <Animator> (); AnimatorController animCon = animator.runtimeAnimatorController as AnimatorController; Undo.RecordObject(animCon, "Set true to layer.ikPass"); var layers = animCon.layers; foreach (var layer in layers) { if (layer.stateMachine.name == "Base Layer") { layer.iKPass = true; } } HeadLookAtIKController headLookAtIKController = FindObjectOfType <HeadLookAtIKController> (); if (headLookAtIKController != null) { Undo.RecordObject(headLookAtIKController, "Set animator to headLookAtIKController.target"); headLookAtIKController.target = animator; var lookAtLoot = GameObject.Find("LookAtRoot").transform; if (lookAtLoot != null) { headLookAtIKController.lookAtRoot = lookAtLoot; var lookAtTarget = lookAtLoot.transform.Find("LookAtTarget").transform; if (lookAtTarget != null) { headLookAtIKController.lookAtTarget = lookAtTarget; } } } HeadRotationController headRotationController = FindObjectOfType <HeadRotationController> (); Undo.RecordObject(headRotationController, "Set head.transform to headRotationController.target"); if (headRotationController != null) { headRotationController.target = cVVTuberModel.transform.Find("Character001/hips/spine/chest/upper_chest/neck/head").transform; } FaceBlendShapeController faceBlendShapeController = FindObjectOfType <FaceBlendShapeController> (); if (faceBlendShapeController != null) { Undo.RecordObject(faceBlendShapeController, "Set SkinnedMeshRenderer to faceBlendShapeController.FACE_DEF"); faceBlendShapeController.FACE_DEF = cVVTuberModel.transform.Find("FACE_DEF").GetComponent <SkinnedMeshRenderer> (); } } else { Debug.LogError("There is no \"CVVTuberModel\" prefab in the scene. Please add \"CVVTuberModel\" prefab to the scene."); } }
static void SetPluginImportSettings() { GameObject unitychan = GameObject.Find("unitychan"); if (unitychan != null) { unitychan.transform.localEulerAngles = new Vector3(0, 180, 0); Animator animator = unitychan.GetComponent <Animator> (); AnimatorController animCon = animator.runtimeAnimatorController as AnimatorController; var layers = animCon.layers; foreach (var layer in layers) { if (layer.stateMachine.name == "Base Layer") { layer.iKPass = true; } } EditorUtility.SetDirty(animator); IdleChanger idleChanger = unitychan.GetComponent <IdleChanger> (); idleChanger.enabled = false; FaceUpdate faceUpdate = unitychan.GetComponent <FaceUpdate> (); faceUpdate.enabled = false; HeadLookAtIKController headLookAtIKController = FindObjectOfType <HeadLookAtIKController> (); if (headLookAtIKController != null) { headLookAtIKController.animator = animator; EditorUtility.SetDirty(headLookAtIKController); } HeadRotationController headRotationController = FindObjectOfType <HeadRotationController> (); if (headRotationController != null) { headRotationController.target = GameObject.Find("Character1_Head").transform; EditorUtility.SetDirty(headRotationController); } UnityChanDlibFaceBlendShapeController unityChanDlibFaceBlendShapeController = FindObjectOfType <UnityChanDlibFaceBlendShapeController> (); if (unityChanDlibFaceBlendShapeController != null) { unityChanDlibFaceBlendShapeController.EYE_DEF = GameObject.Find("EYE_DEF").GetComponent <SkinnedMeshRenderer> (); unityChanDlibFaceBlendShapeController.EL_DEF = GameObject.Find("EL_DEF").GetComponent <SkinnedMeshRenderer> (); unityChanDlibFaceBlendShapeController.BLW_DEF = GameObject.Find("BLW_DEF").GetComponent <SkinnedMeshRenderer> (); unityChanDlibFaceBlendShapeController.MTH_DEF = GameObject.Find("MTH_DEF").GetComponent <SkinnedMeshRenderer> (); EditorUtility.SetDirty(unityChanDlibFaceBlendShapeController); } UnityChanFaceAnimationClipController unityChanFaceAnimationClipController = FindObjectOfType <UnityChanFaceAnimationClipController> (); if (unityChanFaceAnimationClipController != null) { unityChanFaceAnimationClipController.animator = animator; EditorUtility.SetDirty(unityChanFaceAnimationClipController); } EditorUtility.SetDirty(unitychan); } else { Debug.LogError("There is no \"unitychan\" prefab in the scene. Please add \"unitychan\" prefab to the scene."); } }