예제 #1
0
파일: Image.cs 프로젝트: Svengali/vk.net
        /// <summary>
        /// load bitmap from pointer
        /// </summary>
        void load(Queue staggingQ, CommandPool staggingCmdPool, IntPtr bitmap, bool generateMipmaps = true)
        {
            long size = info.extent.width * info.extent.height * 4 * info.extent.depth;

            if (MemoryFlags.HasFlag(VkMemoryPropertyFlags.HostVisible))
            {
                Map();
                unsafe {
                    System.Buffer.MemoryCopy(bitmap.ToPointer(), MappedData.ToPointer(), size, size);
                }
                Unmap();

                if (generateMipmaps)
                {
                    BuildMipmaps(staggingQ, staggingCmdPool);
                }
            }
            else
            {
                using (HostBuffer stagging = new HostBuffer(Dev, VkBufferUsageFlags.TransferSrc, (UInt64)size, bitmap)) {
                    CommandBuffer cmd = staggingCmdPool.AllocateCommandBuffer();

                    cmd.Start(VkCommandBufferUsageFlags.OneTimeSubmit);

                    stagging.CopyTo(cmd, this);
                    if (generateMipmaps)
                    {
                        BuildMipmaps(cmd);
                    }

                    cmd.End();
                    staggingQ.Submit(cmd);
                    staggingQ.WaitIdle();
                    cmd.Free();
                }
            }
        }
예제 #2
0
        public PbrModel(Queue transferQ, string path)
        {
            dev = transferQ.Dev;
            using (CommandPool cmdPool = new CommandPool(dev, transferQ.index)) {
                using (glTFLoader ctx = new glTFLoader(path, transferQ, cmdPool)) {
                    ulong vertexCount, indexCount;

                    ctx.GetVertexCount(out vertexCount, out indexCount, out IndexBufferType);

                    ulong vertSize = vertexCount * (ulong)Marshal.SizeOf <Vertex> ();
                    ulong idxSize  = indexCount * (IndexBufferType == VkIndexType.Uint16 ? 2ul : 4ul);
                    ulong size     = vertSize + idxSize;

                    vbo = new GPUBuffer(dev, VkBufferUsageFlags.VertexBuffer | VkBufferUsageFlags.TransferDst, vertSize);
                    ibo = new GPUBuffer(dev, VkBufferUsageFlags.IndexBuffer | VkBufferUsageFlags.TransferDst, idxSize);

                    vbo.SetName("vbo gltf");
                    ibo.SetName("ibo gltf");

                    Meshes = new List <Mesh> (ctx.LoadMeshes <Vertex> (IndexBufferType, vbo, 0, ibo, 0));
                    Scenes = new List <Scene> (ctx.LoadScenes(out defaultSceneIndex));
                }
            }
        }
예제 #3
0
 void generateCubemaps(Queue staggingQ, CommandPool cmdPool)
 {
     irradianceCube = generateCubeMap(staggingQ, cmdPool, CBTarget.IRRADIANCE);
     prefilterCube  = generateCubeMap(staggingQ, cmdPool, CBTarget.PREFILTEREDENV);
 }
예제 #4
0
        public Image generateCubeMap(Queue staggingQ, CommandPool cmdPool, CBTarget target)
        {
            const float deltaPhi   = (2.0f * (float)Math.PI) / 180.0f;
            const float deltaTheta = (0.5f * (float)Math.PI) / 64.0f;

            VkFormat format = VkFormat.R32g32b32a32Sfloat;
            uint     dim    = 64;

            if (target == CBTarget.PREFILTEREDENV)
            {
                format = VkFormat.R16g16b16a16Sfloat;
                dim    = 512;
            }

            uint numMips = (uint)Math.Floor(Math.Log(dim, 2)) + 1;

            Image imgFbOffscreen = new Image(Dev, format, VkImageUsageFlags.TransferSrc | VkImageUsageFlags.ColorAttachment,
                                             VkMemoryPropertyFlags.DeviceLocal, dim, dim);

            imgFbOffscreen.SetName("offscreenfb");
            imgFbOffscreen.CreateView();

            Image cmap = new Image(Dev, format, VkImageUsageFlags.TransferDst | VkImageUsageFlags.Sampled,
                                   VkMemoryPropertyFlags.DeviceLocal, dim, dim, VkImageType.Image2D, VkSampleCountFlags.SampleCount1, VkImageTiling.Optimal,
                                   numMips, 6, 1, VkImageCreateFlags.CubeCompatible);

            if (target == CBTarget.PREFILTEREDENV)
            {
                cmap.SetName("prefilterenvmap");
            }
            else
            {
                cmap.SetName("irradianceCube");
            }
            cmap.CreateView(VkImageViewType.Cube, VkImageAspectFlags.Color, 6, 0, numMips);
            cmap.CreateSampler(VkSamplerAddressMode.ClampToEdge);

            DescriptorPool dsPool = new DescriptorPool(Dev, 2, new VkDescriptorPoolSize(VkDescriptorType.CombinedImageSampler));

            DescriptorSetLayout dsLayout = new DescriptorSetLayout(Dev,
                                                                   new VkDescriptorSetLayoutBinding(0, VkShaderStageFlags.Fragment, VkDescriptorType.CombinedImageSampler));


            GraphicPipelineConfig cfg = GraphicPipelineConfig.CreateDefault(VkPrimitiveTopology.TriangleList, VkSampleCountFlags.SampleCount1, false);

            cfg.Layout = new PipelineLayout(Dev, dsLayout);
            cfg.Layout.AddPushConstants(
                new VkPushConstantRange(VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, (uint)Marshal.SizeOf <Matrix4x4> () + 8));

            cfg.RenderPass = new RenderPass(Dev);
            cfg.RenderPass.AddAttachment(format, VkImageLayout.ColorAttachmentOptimal);
            cfg.RenderPass.ClearValues.Add(new VkClearValue {
                color = new VkClearColorValue(0, 0, 0)
            });
            cfg.RenderPass.AddSubpass(new SubPass(VkImageLayout.ColorAttachmentOptimal));

            cfg.AddVertexBinding(0, 3 * sizeof(float));
            cfg.AddVertexAttributes(0, VkFormat.R32g32b32Sfloat);

            cfg.AddShader(VkShaderStageFlags.Vertex, "shaders/filtercube.vert.spv");
            if (target == CBTarget.PREFILTEREDENV)
            {
                cfg.AddShader(VkShaderStageFlags.Fragment, "shaders/prefilterenvmap.frag.spv");
            }
            else
            {
                cfg.AddShader(VkShaderStageFlags.Fragment, "shaders/irradiancecube.frag.spv");
            }

            Matrix4x4[] matrices =
            {
                // POSITIVE_X
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(180)) * Matrix4x4.CreateRotationY(Utils.DegreesToRadians(90)),
                // NEGATIVE_X
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(180)) * Matrix4x4.CreateRotationY(Utils.DegreesToRadians(-90)),
                // POSITIVE_Y
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(-90)),
                // NEGATIVE_Y
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(90)),
                // POSITIVE_Z
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(180)),
                // NEGATIVE_Z
                Matrix4x4.CreateRotationZ(Utils.DegreesToRadians(180))
            };

            VkImageSubresourceRange subRes = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, numMips, 0, 6);

            using (GraphicPipeline pl = new GraphicPipeline(cfg)) {
                DescriptorSet       dset     = dsPool.Allocate(dsLayout);
                DescriptorSetWrites dsUpdate = new DescriptorSetWrites(dsLayout);
                dsUpdate.Write(Dev, dset, cubemap.Descriptor);
                Dev.WaitIdle();

                using (Framebuffer fb = new Framebuffer(pl.RenderPass, dim, dim, imgFbOffscreen)) {
                    CommandBuffer cmd = cmdPool.AllocateCommandBuffer();
                    cmd.Start(VkCommandBufferUsageFlags.OneTimeSubmit);

                    cmap.SetLayout(cmd, VkImageLayout.Undefined, VkImageLayout.TransferDstOptimal, subRes);

                    float roughness = 0;

                    cmd.SetScissor(dim, dim);
                    cmd.SetViewport((float)(dim), (float)dim);

                    for (int m = 0; m < numMips; m++)
                    {
                        roughness = (float)m / ((float)numMips - 1f);

                        for (int f = 0; f < 6; f++)
                        {
                            pl.RenderPass.Begin(cmd, fb);

                            pl.Bind(cmd);

                            float viewPortSize = (float)Math.Pow(0.5, m) * dim;
                            cmd.SetViewport(viewPortSize, viewPortSize);
                            cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment,
                                             matrices[f] * Matrix4x4.CreatePerspectiveFieldOfView(Utils.DegreesToRadians(90), 1f, 0.1f, 512f));
                            if (target == CBTarget.IRRADIANCE)
                            {
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, deltaPhi, (uint)Marshal.SizeOf <Matrix4x4> ());
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, deltaTheta, (uint)Marshal.SizeOf <Matrix4x4> () + 4);
                            }
                            else
                            {
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, roughness, (uint)Marshal.SizeOf <Matrix4x4> ());
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, 64u, (uint)Marshal.SizeOf <Matrix4x4> () + 4);
                            }

                            cmd.BindDescriptorSet(pl.Layout, dset);
                            cmd.BindVertexBuffer(vboSkybox);
                            cmd.Draw(36);

                            pl.RenderPass.End(cmd);

                            imgFbOffscreen.SetLayout(cmd, VkImageAspectFlags.Color,
                                                     VkImageLayout.ColorAttachmentOptimal, VkImageLayout.TransferSrcOptimal);

                            VkImageCopy region = new VkImageCopy();
                            region.srcSubresource = new VkImageSubresourceLayers(VkImageAspectFlags.Color, 1);
                            region.dstSubresource = new VkImageSubresourceLayers(VkImageAspectFlags.Color, 1, (uint)m, (uint)f);
                            region.extent         = new VkExtent3D {
                                width = (uint)viewPortSize, height = (uint)viewPortSize, depth = 1
                            };

                            Vk.vkCmdCopyImage(cmd.Handle,
                                              imgFbOffscreen.Handle, VkImageLayout.TransferSrcOptimal,
                                              cmap.Handle, VkImageLayout.TransferDstOptimal,
                                              1, region.Pin());
                            region.Unpin();

                            imgFbOffscreen.SetLayout(cmd, VkImageAspectFlags.Color,
                                                     VkImageLayout.TransferSrcOptimal, VkImageLayout.ColorAttachmentOptimal);
                        }
                    }

                    cmap.SetLayout(cmd, VkImageLayout.TransferDstOptimal, VkImageLayout.ShaderReadOnlyOptimal, subRes);

                    cmd.End();

                    staggingQ.Submit(cmd);
                    staggingQ.WaitIdle();

                    cmd.Free();
                }
            }
            cmap.Descriptor.imageLayout = VkImageLayout.ShaderReadOnlyOptimal;

            dsLayout.Dispose();
            imgFbOffscreen.Dispose();
            dsPool.Dispose();

            return(cmap);
        }
예제 #5
0
 internal CommandBuffer(VkDevice _dev, CommandPool _pool, VkCommandBuffer _buff)
 {
     pool   = _pool;
     handle = _buff;
 }