public unsafe static Bitmap DrawText(int fontId, string text, short hueId) { ASCIIFont font = ASCIIFont.GetFixed(fontId); Bitmap result = new Bitmap(font.GetWidth(text), font.Height); BitmapData surface = result.LockBits(new Rectangle(0, 0, result.Width, result.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); int dx = 0; for (int i = 0; i < text.Length; ++i) { Bitmap bmp = font.GetBitmap(text[i]); BitmapData chr = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); for (int dy = 0; dy < chr.Height; ++dy) { byte *src = ((byte *)chr.Scan0) + (chr.Stride * dy); byte *dest = (((byte *)surface.Scan0) + (surface.Stride * (dy + (font.Height - chr.Height)))) + (dx << 2); for (int k = 0; k < chr.Width; ++k) { *dest++ = *src++; *dest++ = *src++; *dest++ = *src++; *dest++ = *src++; } } dx += chr.Width; bmp.UnlockBits(chr); } result.UnlockBits(surface); hueId = (short)((hueId & 0x3FFF) - 1); if (hueId >= 0 && hueId < Hues.List.Length) { Hue hueObject = Hues.List[hueId]; if (hueObject != null) { hueObject.ApplyTo(result, ((hueId & 0x8000) == 0)); } } return(result); }
public static Frame[] GetAnimation(int body, int action, int direction, int hue, bool preserveHue) { if (preserveHue) { Translate(ref body); } else { Translate(ref body, ref hue); } int fileType = BodyConverter.Convert(ref body); FileIndex fileIndex; int index; switch (fileType) { default: case 1: { fileIndex = m_FileIndex; if (body < 200) { index = body * 110; } else if (body < 400) { index = 22000 + ((body - 200) * 65); } else { index = 35000 + ((body - 400) * 175); } break; } case 2: { fileIndex = m_FileIndex2; if (body < 200) { index = body * 110; } else { index = 22000 + ((body - 200) * 65); } break; } case 3: { fileIndex = m_FileIndex3; if (body < 300) { index = body * 65; } else if (body < 400) { index = 33000 + ((body - 300) * 110); } else { index = 35000 + ((body - 400) * 175); } break; } case 4: { fileIndex = m_FileIndex4; if (body < 200) { index = body * 110; } else if (body < 400) { index = 22000 + ((body - 200) * 65); } else { index = 35000 + ((body - 400) * 175); } break; } case 5: { fileIndex = m_FileIndex5; if (body < 200 && body != 34) // looks strange, though it works. { index = body * 110; } else { index = 35000 + ((body - 400) * 65); } break; } } index += action * 5; if (direction <= 4) { index += direction; } else { index += direction - (direction - 4) * 2; } int length, extra; bool patched; Stream stream = fileIndex.Seek(index, out length, out extra, out patched); if (stream == null) { return(null); } bool flip = (direction > 4); BinaryReader bin = new BinaryReader(stream); ushort[] palette = new ushort[0x100]; for (int i = 0; i < 0x100; ++i) { palette[i] = (ushort)(bin.ReadUInt16() ^ 0x8000); } int start = (int)bin.BaseStream.Position; int frameCount = bin.ReadInt32(); int[] lookups = new int[frameCount]; for (int i = 0; i < frameCount; ++i) { lookups[i] = start + bin.ReadInt32(); } bool onlyHueGrayPixels = ((hue & 0x8000) == 0); hue = (hue & 0x3FFF) - 1; Hue hueObject = null; if (hue >= 0 && hue < Hues.List.Length) { hueObject = Hues.List[hue]; } Frame[] frames = new Frame[frameCount]; for (int i = 0; i < frameCount; ++i) { bin.BaseStream.Seek(lookups[i], SeekOrigin.Begin); frames[i] = new Frame(palette, bin, flip); if (hueObject != null) { hueObject.ApplyTo(frames[i].Bitmap, onlyHueGrayPixels); } } return(frames); }