예제 #1
0
 public override void Deserialize(FAssetArchive Ar)
 {
     base.Deserialize(Ar);
     PropertyClass = Ar.ReadFName();
 }
예제 #2
0
 public FSoftObjectPath(FName assetPathName, string subPathString, IPackage?owner = null)
 {
     AssetPathName = assetPathName;
     SubPathString = subPathString;
     Owner         = owner;
 }
예제 #3
0
 public FScriptDelegate(FPackageIndex obj, FName functionName)
 {
     Object       = obj;
     FunctionName = functionName;
 }
예제 #4
0
 public virtual void Deserialize(FAssetArchive Ar)
 {
     Name  = Ar.ReadFName();
     Flags = Ar.Read <uint>();
 }
예제 #5
0
 public FScriptDelegate(FAssetArchive Ar)
 {
     Object       = new FPackageIndex(Ar);
     FunctionName = Ar.ReadFName();
 }